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/*
* linux/mm/percpu.c - percpu memory allocator
*
* Copyright (C) 2009 SUSE Linux Products GmbH
* Copyright (C) 2009 Tejun Heo <tj@kernel.org>
*
* This file is released under the GPLv2.
*
* This is percpu allocator which can handle both static and dynamic
* areas. Percpu areas are allocated in chunks in vmalloc area. Each
* chunk is consisted of boot-time determined number of units and the
* first chunk is used for static percpu variables in the kernel image
* (special boot time alloc/init handling necessary as these areas
* need to be brought up before allocation services are running).
* Unit grows as necessary and all units grow or shrink in unison.
* When a chunk is filled up, another chunk is allocated. ie. in
* vmalloc area
*
* c0 c1 c2
* ------------------- ------------------- ------------
* | u0 | u1 | u2 | u3 | | u0 | u1 | u2 | u3 | | u0 | u1 | u
* ------------------- ...... ------------------- .... ------------
*
* Allocation is done in offset-size areas of single unit space. Ie,
* an area of 512 bytes at 6k in c1 occupies 512 bytes at 6k of c1:u0,
* c1:u1, c1:u2 and c1:u3. On UMA, units corresponds directly to
* cpus. On NUMA, the mapping can be non-linear and even sparse.
* Percpu access can be done by configuring percpu base registers
* according to cpu to unit mapping and pcpu_unit_size.
* There are usually many small percpu allocations many of them being
* as small as 4 bytes. The allocator organizes chunks into lists
* according to free size and tries to allocate from the fullest one.
* Each chunk keeps the maximum contiguous area size hint which is
* guaranteed to be eqaul to or larger than the maximum contiguous
* area in the chunk. This helps the allocator not to iterate the
* chunk maps unnecessarily.
*
* Allocation state in each chunk is kept using an array of integers
* on chunk->map. A positive value in the map represents a free
* region and negative allocated. Allocation inside a chunk is done
* by scanning this map sequentially and serving the first matching
* entry. This is mostly copied from the percpu_modalloc() allocator.
* Chunks can be determined from the address using the index field
* in the page struct. The index field contains a pointer to the chunk.
*
* To use this allocator, arch code should do the followings.
*
* - drop CONFIG_HAVE_LEGACY_PER_CPU_AREA
*
* - define __addr_to_pcpu_ptr() and __pcpu_ptr_to_addr() to translate
* regular address to percpu pointer and back if they need to be
* different from the default
* - use pcpu_setup_first_chunk() during percpu area initialization to
* setup the first chunk containing the kernel static percpu area
*/
#include <linux/bitmap.h>
#include <linux/bootmem.h>
#include <linux/mm.h>
#include <linux/module.h>
#include <linux/mutex.h>
#include <linux/percpu.h>
#include <linux/pfn.h>
#include <linux/slab.h>
#include <linux/spinlock.h>
#include <linux/workqueue.h>
#include <asm/cacheflush.h>
#include <asm/sections.h>
#include <asm/tlbflush.h>
#define PCPU_SLOT_BASE_SHIFT 5 /* 1-31 shares the same slot */
#define PCPU_DFL_MAP_ALLOC 16 /* start a map with 16 ents */
/* default addr <-> pcpu_ptr mapping, override in asm/percpu.h if necessary */
#ifndef __addr_to_pcpu_ptr
#define __addr_to_pcpu_ptr(addr) \
(void *)((unsigned long)(addr) - (unsigned long)pcpu_base_addr \
+ (unsigned long)__per_cpu_start)
#endif
#ifndef __pcpu_ptr_to_addr
#define __pcpu_ptr_to_addr(ptr) \
(void *)((unsigned long)(ptr) + (unsigned long)pcpu_base_addr \
- (unsigned long)__per_cpu_start)
#endif
struct pcpu_chunk {
struct list_head list; /* linked to pcpu_slot lists */
int free_size; /* free bytes in the chunk */
int contig_hint; /* max contiguous size hint */
void *base_addr; /* base address of this chunk */
int map_used; /* # of map entries used */
int map_alloc; /* # of map entries allocated */
int *map; /* allocation map */
struct vm_struct **vms; /* mapped vmalloc regions */
bool immutable; /* no [de]population allowed */
unsigned long populated[]; /* populated bitmap */
static int pcpu_unit_pages __read_mostly;
static int pcpu_unit_size __read_mostly;
static int pcpu_nr_units __read_mostly;
static int pcpu_atom_size __read_mostly;
static int pcpu_nr_slots __read_mostly;
static size_t pcpu_chunk_struct_size __read_mostly;
/* cpus with the lowest and highest unit numbers */
static unsigned int pcpu_first_unit_cpu __read_mostly;
static unsigned int pcpu_last_unit_cpu __read_mostly;
/* the address of the first chunk which starts with the kernel static area */
void *pcpu_base_addr __read_mostly;
EXPORT_SYMBOL_GPL(pcpu_base_addr);
static const int *pcpu_unit_map __read_mostly; /* cpu -> unit */
const unsigned long *pcpu_unit_offsets __read_mostly; /* cpu -> unit offset */
/* group information, used for vm allocation */
static int pcpu_nr_groups __read_mostly;
static const unsigned long *pcpu_group_offsets __read_mostly;
static const size_t *pcpu_group_sizes __read_mostly;
/*
* The first chunk which always exists. Note that unlike other
* chunks, this one can be allocated and mapped in several different
* ways and thus often doesn't live in the vmalloc area.
*/
static struct pcpu_chunk *pcpu_first_chunk;
/*
* Optional reserved chunk. This chunk reserves part of the first
* chunk and serves it for reserved allocations. The amount of
* reserved offset is in pcpu_reserved_chunk_limit. When reserved
* area doesn't exist, the following variables contain NULL and 0
* respectively.
*/
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static struct pcpu_chunk *pcpu_reserved_chunk;
static int pcpu_reserved_chunk_limit;
* Synchronization rules.
*
* There are two locks - pcpu_alloc_mutex and pcpu_lock. The former
* protects allocation/reclaim paths, chunks, populated bitmap and
* vmalloc mapping. The latter is a spinlock and protects the index
* data structures - chunk slots, chunks and area maps in chunks.
*
* During allocation, pcpu_alloc_mutex is kept locked all the time and
* pcpu_lock is grabbed and released as necessary. All actual memory
* allocations are done using GFP_KERNEL with pcpu_lock released. In
* general, percpu memory can't be allocated with irq off but
* irqsave/restore are still used in alloc path so that it can be used
* from early init path - sched_init() specifically.
*
* Free path accesses and alters only the index data structures, so it
* can be safely called from atomic context. When memory needs to be
* returned to the system, free path schedules reclaim_work which
* grabs both pcpu_alloc_mutex and pcpu_lock, unlinks chunks to be
* reclaimed, release both locks and frees the chunks. Note that it's
* necessary to grab both locks to remove a chunk from circulation as
* allocation path might be referencing the chunk with only
* pcpu_alloc_mutex locked.
static DEFINE_MUTEX(pcpu_alloc_mutex); /* protects whole alloc and reclaim */
static DEFINE_SPINLOCK(pcpu_lock); /* protects index data structures */
static struct list_head *pcpu_slot __read_mostly; /* chunk list slots */
/* reclaim work to release fully free chunks, scheduled from free path */
static void pcpu_reclaim(struct work_struct *work);
static DECLARE_WORK(pcpu_reclaim_work, pcpu_reclaim);
static int __pcpu_size_to_slot(int size)
return max(highbit - PCPU_SLOT_BASE_SHIFT + 2, 1);
}
static int pcpu_size_to_slot(int size)
{
if (size == pcpu_unit_size)
return pcpu_nr_slots - 1;
return __pcpu_size_to_slot(size);
}
static int pcpu_chunk_slot(const struct pcpu_chunk *chunk)
{
if (chunk->free_size < sizeof(int) || chunk->contig_hint < sizeof(int))
return 0;
return pcpu_size_to_slot(chunk->free_size);
}
static int pcpu_page_idx(unsigned int cpu, int page_idx)
{
return pcpu_unit_map[cpu] * pcpu_unit_pages + page_idx;
}
static unsigned long pcpu_chunk_addr(struct pcpu_chunk *chunk,
unsigned int cpu, int page_idx)
{
return (unsigned long)chunk->base_addr + pcpu_unit_offsets[cpu] +
static struct page *pcpu_chunk_page(struct pcpu_chunk *chunk,
unsigned int cpu, int page_idx)
/* must not be used on pre-mapped chunk */
WARN_ON(chunk->immutable);
return vmalloc_to_page((void *)pcpu_chunk_addr(chunk, cpu, page_idx));
/* set the pointer to a chunk in a page struct */
static void pcpu_set_page_chunk(struct page *page, struct pcpu_chunk *pcpu)
{
page->index = (unsigned long)pcpu;
}
/* obtain pointer to a chunk from a page struct */
static struct pcpu_chunk *pcpu_get_page_chunk(struct page *page)
{
return (struct pcpu_chunk *)page->index;
}
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static void pcpu_next_unpop(struct pcpu_chunk *chunk, int *rs, int *re, int end)
{
*rs = find_next_zero_bit(chunk->populated, end, *rs);
*re = find_next_bit(chunk->populated, end, *rs + 1);
}
static void pcpu_next_pop(struct pcpu_chunk *chunk, int *rs, int *re, int end)
{
*rs = find_next_bit(chunk->populated, end, *rs);
*re = find_next_zero_bit(chunk->populated, end, *rs + 1);
}
/*
* (Un)populated page region iterators. Iterate over (un)populated
* page regions betwen @start and @end in @chunk. @rs and @re should
* be integer variables and will be set to start and end page index of
* the current region.
*/
#define pcpu_for_each_unpop_region(chunk, rs, re, start, end) \
for ((rs) = (start), pcpu_next_unpop((chunk), &(rs), &(re), (end)); \
(rs) < (re); \
(rs) = (re) + 1, pcpu_next_unpop((chunk), &(rs), &(re), (end)))
#define pcpu_for_each_pop_region(chunk, rs, re, start, end) \
for ((rs) = (start), pcpu_next_pop((chunk), &(rs), &(re), (end)); \
(rs) < (re); \
(rs) = (re) + 1, pcpu_next_pop((chunk), &(rs), &(re), (end)))
* pcpu_mem_alloc - allocate memory
* @size: bytes to allocate
* Allocate @size bytes. If @size is smaller than PAGE_SIZE,
* kzalloc() is used; otherwise, vmalloc() is used. The returned
* memory is always zeroed.
* CONTEXT:
* Does GFP_KERNEL allocation.
*
* Pointer to the allocated area on success, NULL on failure.
static void *pcpu_mem_alloc(size_t size)
if (size <= PAGE_SIZE)
return kzalloc(size, GFP_KERNEL);
else {
void *ptr = vmalloc(size);
if (ptr)
memset(ptr, 0, size);
return ptr;
}
}
/**
* pcpu_mem_free - free memory
* @ptr: memory to free
* @size: size of the area
*
* Free @ptr. @ptr should have been allocated using pcpu_mem_alloc().
*/
static void pcpu_mem_free(void *ptr, size_t size)
{
kfree(ptr);
vfree(ptr);
}
/**
* pcpu_chunk_relocate - put chunk in the appropriate chunk slot
* @chunk: chunk of interest
* @oslot: the previous slot it was on
*
* This function is called after an allocation or free changed @chunk.
* New slot according to the changed state is determined and @chunk is
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* moved to the slot. Note that the reserved chunk is never put on
* chunk slots.
*
* CONTEXT:
* pcpu_lock.
*/
static void pcpu_chunk_relocate(struct pcpu_chunk *chunk, int oslot)
{
int nslot = pcpu_chunk_slot(chunk);
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if (chunk != pcpu_reserved_chunk && oslot != nslot) {
if (oslot < nslot)
list_move(&chunk->list, &pcpu_slot[nslot]);
else
list_move_tail(&chunk->list, &pcpu_slot[nslot]);
}
}
/**
* pcpu_chunk_addr_search - determine chunk containing specified address
* @addr: address for which the chunk needs to be determined.
* RETURNS:
* The address of the found chunk.
*/
static struct pcpu_chunk *pcpu_chunk_addr_search(void *addr)
{
void *first_start = pcpu_first_chunk->base_addr;
/* is it in the first chunk? */
if (addr >= first_start && addr < first_start + pcpu_unit_size) {
/* is it in the reserved area? */
if (addr < first_start + pcpu_reserved_chunk_limit)
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return pcpu_reserved_chunk;
return pcpu_first_chunk;
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}
/*
* The address is relative to unit0 which might be unused and
* thus unmapped. Offset the address to the unit space of the
* current processor before looking it up in the vmalloc
* space. Note that any possible cpu id can be used here, so
* there's no need to worry about preemption or cpu hotplug.
*/
addr += pcpu_unit_offsets[raw_smp_processor_id()];
return pcpu_get_page_chunk(vmalloc_to_page(addr));
* pcpu_need_to_extend - determine whether chunk area map needs to be extended
* @chunk: chunk of interest
* Determine whether area map of @chunk needs to be extended to
* accomodate a new allocation.
* CONTEXT:
* pcpu_lock.
* New target map allocation length if extension is necessary, 0
* otherwise.
static int pcpu_need_to_extend(struct pcpu_chunk *chunk)
{
int new_alloc;
if (chunk->map_alloc >= chunk->map_used + 2)
return 0;
new_alloc = PCPU_DFL_MAP_ALLOC;
while (new_alloc < chunk->map_used + 2)
new_alloc *= 2;
return new_alloc;
}
/**
* pcpu_extend_area_map - extend area map of a chunk
* @chunk: chunk of interest
* @new_alloc: new target allocation length of the area map
*
* Extend area map of @chunk to have @new_alloc entries.
*
* CONTEXT:
* Does GFP_KERNEL allocation. Grabs and releases pcpu_lock.
*
* RETURNS:
* 0 on success, -errno on failure.
*/
static int pcpu_extend_area_map(struct pcpu_chunk *chunk, int new_alloc)
{
int *old = NULL, *new = NULL;
size_t old_size = 0, new_size = new_alloc * sizeof(new[0]);
unsigned long flags;
new = pcpu_mem_alloc(new_size);
if (!new)
return -ENOMEM;
/* acquire pcpu_lock and switch to new area map */
spin_lock_irqsave(&pcpu_lock, flags);
if (new_alloc <= chunk->map_alloc)
goto out_unlock;
old_size = chunk->map_alloc * sizeof(chunk->map[0]);
memcpy(new, chunk->map, old_size);
/*
* map_alloc < PCPU_DFL_MAP_ALLOC indicates that the chunk is
* one of the first chunks and still using static map.
*/
if (chunk->map_alloc >= PCPU_DFL_MAP_ALLOC)
old = chunk->map;
chunk->map_alloc = new_alloc;
chunk->map = new;
new = NULL;
out_unlock:
spin_unlock_irqrestore(&pcpu_lock, flags);
/*
* pcpu_mem_free() might end up calling vfree() which uses
* IRQ-unsafe lock and thus can't be called under pcpu_lock.
*/
pcpu_mem_free(old, old_size);
pcpu_mem_free(new, new_size);
return 0;
}
/**
* pcpu_split_block - split a map block
* @chunk: chunk of interest
* @i: index of map block to split
* @head: head size in bytes (can be 0)
* @tail: tail size in bytes (can be 0)
*
* Split the @i'th map block into two or three blocks. If @head is
* non-zero, @head bytes block is inserted before block @i moving it
* to @i+1 and reducing its size by @head bytes.
*
* If @tail is non-zero, the target block, which can be @i or @i+1
* depending on @head, is reduced by @tail bytes and @tail byte block
* is inserted after the target block.
*
* @chunk->map must have enough free slots to accomodate the split.
*
* CONTEXT:
* pcpu_lock.
static void pcpu_split_block(struct pcpu_chunk *chunk, int i,
int head, int tail)
{
int nr_extra = !!head + !!tail;
BUG_ON(chunk->map_alloc < chunk->map_used + nr_extra);
/* insert new subblocks */
memmove(&chunk->map[i + nr_extra], &chunk->map[i],
sizeof(chunk->map[0]) * (chunk->map_used - i));
chunk->map_used += nr_extra;
if (head) {
chunk->map[i + 1] = chunk->map[i] - head;
chunk->map[i++] = head;
}
if (tail) {
chunk->map[i++] -= tail;
chunk->map[i] = tail;
}
}
/**
* pcpu_alloc_area - allocate area from a pcpu_chunk
* @chunk: chunk of interest
* @align: wanted align
*
* Try to allocate @size bytes area aligned at @align from @chunk.
* Note that this function only allocates the offset. It doesn't
* populate or map the area.
*
* @chunk->map must have at least two free slots.
*
* CONTEXT:
* pcpu_lock.
*
* Allocated offset in @chunk on success, -1 if no matching area is
* found.
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*/
static int pcpu_alloc_area(struct pcpu_chunk *chunk, int size, int align)
{
int oslot = pcpu_chunk_slot(chunk);
int max_contig = 0;
int i, off;
for (i = 0, off = 0; i < chunk->map_used; off += abs(chunk->map[i++])) {
bool is_last = i + 1 == chunk->map_used;
int head, tail;
/* extra for alignment requirement */
head = ALIGN(off, align) - off;
BUG_ON(i == 0 && head != 0);
if (chunk->map[i] < 0)
continue;
if (chunk->map[i] < head + size) {
max_contig = max(chunk->map[i], max_contig);
continue;
}
/*
* If head is small or the previous block is free,
* merge'em. Note that 'small' is defined as smaller
* than sizeof(int), which is very small but isn't too
* uncommon for percpu allocations.
*/
if (head && (head < sizeof(int) || chunk->map[i - 1] > 0)) {
if (chunk->map[i - 1] > 0)
chunk->map[i - 1] += head;
else {
chunk->map[i - 1] -= head;
chunk->free_size -= head;
}
chunk->map[i] -= head;
off += head;
head = 0;
}
/* if tail is small, just keep it around */
tail = chunk->map[i] - head - size;
if (tail < sizeof(int))
tail = 0;
/* split if warranted */
if (head || tail) {
pcpu_split_block(chunk, i, head, tail);
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if (head) {
i++;
off += head;
max_contig = max(chunk->map[i - 1], max_contig);
}
if (tail)
max_contig = max(chunk->map[i + 1], max_contig);
}
/* update hint and mark allocated */
if (is_last)
chunk->contig_hint = max_contig; /* fully scanned */
else
chunk->contig_hint = max(chunk->contig_hint,
max_contig);
chunk->free_size -= chunk->map[i];
chunk->map[i] = -chunk->map[i];
pcpu_chunk_relocate(chunk, oslot);
return off;
}
chunk->contig_hint = max_contig; /* fully scanned */
pcpu_chunk_relocate(chunk, oslot);
/* tell the upper layer that this chunk has no matching area */
return -1;
}
/**
* pcpu_free_area - free area to a pcpu_chunk
* @chunk: chunk of interest
* @freeme: offset of area to free
*
* Free area starting from @freeme to @chunk. Note that this function
* only modifies the allocation map. It doesn't depopulate or unmap
* the area.
*
* CONTEXT:
* pcpu_lock.
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*/
static void pcpu_free_area(struct pcpu_chunk *chunk, int freeme)
{
int oslot = pcpu_chunk_slot(chunk);
int i, off;
for (i = 0, off = 0; i < chunk->map_used; off += abs(chunk->map[i++]))
if (off == freeme)
break;
BUG_ON(off != freeme);
BUG_ON(chunk->map[i] > 0);
chunk->map[i] = -chunk->map[i];
chunk->free_size += chunk->map[i];
/* merge with previous? */
if (i > 0 && chunk->map[i - 1] >= 0) {
chunk->map[i - 1] += chunk->map[i];
chunk->map_used--;
memmove(&chunk->map[i], &chunk->map[i + 1],
(chunk->map_used - i) * sizeof(chunk->map[0]));
i--;
}
/* merge with next? */
if (i + 1 < chunk->map_used && chunk->map[i + 1] >= 0) {
chunk->map[i] += chunk->map[i + 1];
chunk->map_used--;
memmove(&chunk->map[i + 1], &chunk->map[i + 2],
(chunk->map_used - (i + 1)) * sizeof(chunk->map[0]));
}
chunk->contig_hint = max(chunk->map[i], chunk->contig_hint);
pcpu_chunk_relocate(chunk, oslot);
}
/**
* pcpu_get_pages_and_bitmap - get temp pages array and bitmap
* @bitmapp: output parameter for bitmap
* @may_alloc: may allocate the array
* Returns pointer to array of pointers to struct page and bitmap,
* both of which can be indexed with pcpu_page_idx(). The returned
* array is cleared to zero and *@bitmapp is copied from
* @chunk->populated. Note that there is only one array and bitmap
* and access exclusion is the caller's responsibility.
*
* CONTEXT:
* pcpu_alloc_mutex and does GFP_KERNEL allocation if @may_alloc.
* Otherwise, don't care.
*
* RETURNS:
* Pointer to temp pages array on success, NULL on failure.
static struct page **pcpu_get_pages_and_bitmap(struct pcpu_chunk *chunk,
unsigned long **bitmapp,
bool may_alloc)
static struct page **pages;
static unsigned long *bitmap;
size_t pages_size = pcpu_nr_units * pcpu_unit_pages * sizeof(pages[0]);
size_t bitmap_size = BITS_TO_LONGS(pcpu_unit_pages) *
sizeof(unsigned long);
if (!pages || !bitmap) {
if (may_alloc && !pages)
pages = pcpu_mem_alloc(pages_size);
if (may_alloc && !bitmap)
bitmap = pcpu_mem_alloc(bitmap_size);
if (!pages || !bitmap)
return NULL;
}
memset(pages, 0, pages_size);
bitmap_copy(bitmap, chunk->populated, pcpu_unit_pages);
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/**
* pcpu_free_pages - free pages which were allocated for @chunk
* @chunk: chunk pages were allocated for
* @pages: array of pages to be freed, indexed by pcpu_page_idx()
* @populated: populated bitmap
* @page_start: page index of the first page to be freed
* @page_end: page index of the last page to be freed + 1
*
* Free pages [@page_start and @page_end) in @pages for all units.
* The pages were allocated for @chunk.
*/
static void pcpu_free_pages(struct pcpu_chunk *chunk,
struct page **pages, unsigned long *populated,
int page_start, int page_end)
{
unsigned int cpu;
int i;
for_each_possible_cpu(cpu) {
for (i = page_start; i < page_end; i++) {
struct page *page = pages[pcpu_page_idx(cpu, i)];
if (page)
__free_page(page);
}
}
* pcpu_alloc_pages - allocates pages for @chunk
* @chunk: target chunk
* @pages: array to put the allocated pages into, indexed by pcpu_page_idx()
* @populated: populated bitmap
* @page_start: page index of the first page to be allocated
* @page_end: page index of the last page to be allocated + 1
*
* Allocate pages [@page_start,@page_end) into @pages for all units.
* The allocation is for @chunk. Percpu core doesn't care about the
* content of @pages and will pass it verbatim to pcpu_map_pages().
static int pcpu_alloc_pages(struct pcpu_chunk *chunk,
struct page **pages, unsigned long *populated,
int page_start, int page_end)
const gfp_t gfp = GFP_KERNEL | __GFP_HIGHMEM | __GFP_COLD;
unsigned int cpu;
int i;
for_each_possible_cpu(cpu) {
for (i = page_start; i < page_end; i++) {
struct page **pagep = &pages[pcpu_page_idx(cpu, i)];
*pagep = alloc_pages_node(cpu_to_node(cpu), gfp, 0);
if (!*pagep) {
pcpu_free_pages(chunk, pages, populated,
page_start, page_end);
return -ENOMEM;
}
}
}
return 0;
}
/**
* pcpu_pre_unmap_flush - flush cache prior to unmapping
* @chunk: chunk the regions to be flushed belongs to
* @page_start: page index of the first page to be flushed
* @page_end: page index of the last page to be flushed + 1
*
* Pages in [@page_start,@page_end) of @chunk are about to be
* unmapped. Flush cache. As each flushing trial can be very
* expensive, issue flush on the whole region at once rather than
* doing it for each cpu. This could be an overkill but is more
* scalable.
*/
static void pcpu_pre_unmap_flush(struct pcpu_chunk *chunk,
int page_start, int page_end)
{
flush_cache_vunmap(
pcpu_chunk_addr(chunk, pcpu_first_unit_cpu, page_start),
pcpu_chunk_addr(chunk, pcpu_last_unit_cpu, page_end));
}
static void __pcpu_unmap_pages(unsigned long addr, int nr_pages)
{
unmap_kernel_range_noflush(addr, nr_pages << PAGE_SHIFT);
}
/**
* pcpu_unmap_pages - unmap pages out of a pcpu_chunk
* @pages: pages array which can be used to pass information to free
* @populated: populated bitmap
* @page_start: page index of the first page to unmap
* @page_end: page index of the last page to unmap + 1
*
* For each cpu, unmap pages [@page_start,@page_end) out of @chunk.
* Corresponding elements in @pages were cleared by the caller and can
* be used to carry information to pcpu_free_pages() which will be
* called after all unmaps are finished. The caller should call
* proper pre/post flush functions.
static void pcpu_unmap_pages(struct pcpu_chunk *chunk,
struct page **pages, unsigned long *populated,
int page_start, int page_end)
for_each_possible_cpu(cpu) {
for (i = page_start; i < page_end; i++) {
struct page *page;
page = pcpu_chunk_page(chunk, cpu, i);
WARN_ON(!page);
pages[pcpu_page_idx(cpu, i)] = page;
__pcpu_unmap_pages(pcpu_chunk_addr(chunk, cpu, page_start),
page_end - page_start);
for (i = page_start; i < page_end; i++)
__clear_bit(i, populated);
}
/**
* pcpu_post_unmap_tlb_flush - flush TLB after unmapping
* @chunk: pcpu_chunk the regions to be flushed belong to
* @page_start: page index of the first page to be flushed
* @page_end: page index of the last page to be flushed + 1
*
* Pages [@page_start,@page_end) of @chunk have been unmapped. Flush
* TLB for the regions. This can be skipped if the area is to be
* returned to vmalloc as vmalloc will handle TLB flushing lazily.
*
* As with pcpu_pre_unmap_flush(), TLB flushing also is done at once
* for the whole region.
*/
static void pcpu_post_unmap_tlb_flush(struct pcpu_chunk *chunk,
int page_start, int page_end)
{
flush_tlb_kernel_range(
pcpu_chunk_addr(chunk, pcpu_first_unit_cpu, page_start),
pcpu_chunk_addr(chunk, pcpu_last_unit_cpu, page_end));
static int __pcpu_map_pages(unsigned long addr, struct page **pages,
int nr_pages)
{
return map_kernel_range_noflush(addr, nr_pages << PAGE_SHIFT,
PAGE_KERNEL, pages);
* pcpu_map_pages - map pages into a pcpu_chunk
* @pages: pages array containing pages to be mapped
* @populated: populated bitmap
* @page_start: page index of the first page to map
* @page_end: page index of the last page to map + 1
*
* For each cpu, map pages [@page_start,@page_end) into @chunk. The
* caller is responsible for calling pcpu_post_map_flush() after all
* mappings are complete.
*
* This function is responsible for setting corresponding bits in
* @chunk->populated bitmap and whatever is necessary for reverse
* lookup (addr -> chunk).
static int pcpu_map_pages(struct pcpu_chunk *chunk,
struct page **pages, unsigned long *populated,
int page_start, int page_end)
err = __pcpu_map_pages(pcpu_chunk_addr(chunk, cpu, page_start),
/* mapping successful, link chunk and mark populated */
for (i = page_start; i < page_end; i++) {
for_each_possible_cpu(cpu)
pcpu_set_page_chunk(pages[pcpu_page_idx(cpu, i)],
chunk);
__set_bit(i, populated);
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err:
for_each_possible_cpu(tcpu) {
if (tcpu == cpu)
break;
__pcpu_unmap_pages(pcpu_chunk_addr(chunk, tcpu, page_start),
page_end - page_start);
}
return err;
}
/**
* pcpu_post_map_flush - flush cache after mapping
* @chunk: pcpu_chunk the regions to be flushed belong to
* @page_start: page index of the first page to be flushed
* @page_end: page index of the last page to be flushed + 1
*
* Pages [@page_start,@page_end) of @chunk have been mapped. Flush
* cache.
*
* As with pcpu_pre_unmap_flush(), TLB flushing also is done at once
* for the whole region.
*/
static void pcpu_post_map_flush(struct pcpu_chunk *chunk,
int page_start, int page_end)
{
flush_cache_vmap(
pcpu_chunk_addr(chunk, pcpu_first_unit_cpu, page_start),
pcpu_chunk_addr(chunk, pcpu_last_unit_cpu, page_end));
/**
* pcpu_depopulate_chunk - depopulate and unmap an area of a pcpu_chunk
* @chunk: chunk to depopulate
* @off: offset to the area to depopulate
* @size: size of the area to depopulate in bytes
* @flush: whether to flush cache and tlb or not
*
* For each cpu, depopulate and unmap pages [@page_start,@page_end)
* from @chunk. If @flush is true, vcache is flushed before unmapping
* and tlb after.
*
* CONTEXT:
* pcpu_alloc_mutex.
static void pcpu_depopulate_chunk(struct pcpu_chunk *chunk, int off, int size)
{
int page_start = PFN_DOWN(off);
int page_end = PFN_UP(off + size);
struct page **pages;
unsigned long *populated;
int rs, re;
/* quick path, check whether it's empty already */
pcpu_for_each_unpop_region(chunk, rs, re, page_start, page_end) {
if (rs == page_start && re == page_end)
return;
break;
}
/* immutable chunks can't be depopulated */
WARN_ON(chunk->immutable);
/*
* If control reaches here, there must have been at least one
* successful population attempt so the temp pages array must
* be available now.
*/
pages = pcpu_get_pages_and_bitmap(chunk, &populated, false);
BUG_ON(!pages);
/* unmap and free */
pcpu_pre_unmap_flush(chunk, page_start, page_end);
pcpu_for_each_pop_region(chunk, rs, re, page_start, page_end)
pcpu_unmap_pages(chunk, pages, populated, rs, re);
/* no need to flush tlb, vmalloc will handle it lazily */
pcpu_for_each_pop_region(chunk, rs, re, page_start, page_end)
pcpu_free_pages(chunk, pages, populated, rs, re);
/* commit new bitmap */
bitmap_copy(chunk->populated, populated, pcpu_unit_pages);
}
/**
* pcpu_populate_chunk - populate and map an area of a pcpu_chunk
* @chunk: chunk of interest
* @off: offset to the area to populate
*
* For each cpu, populate and map pages [@page_start,@page_end) into
* @chunk. The area is cleared on return.
*
* CONTEXT:
* pcpu_alloc_mutex, does GFP_KERNEL allocation.
*/
static int pcpu_populate_chunk(struct pcpu_chunk *chunk, int off, int size)
{
int page_start = PFN_DOWN(off);
int page_end = PFN_UP(off + size);
int free_end = page_start, unmap_end = page_start;
struct page **pages;
unsigned long *populated;
/* quick path, check whether all pages are already there */
pcpu_for_each_pop_region(chunk, rs, re, page_start, page_end) {
if (rs == page_start && re == page_end)
goto clear;
break;
}
/* need to allocate and map pages, this chunk can't be immutable */
WARN_ON(chunk->immutable);
pages = pcpu_get_pages_and_bitmap(chunk, &populated, true);
if (!pages)
return -ENOMEM;
/* alloc and map */
pcpu_for_each_unpop_region(chunk, rs, re, page_start, page_end) {
rc = pcpu_alloc_pages(chunk, pages, populated, rs, re);
if (rc)
goto err_free;
free_end = re;
pcpu_for_each_unpop_region(chunk, rs, re, page_start, page_end) {
rc = pcpu_map_pages(chunk, pages, populated, rs, re);
if (rc)
goto err_unmap;
unmap_end = re;
}
pcpu_post_map_flush(chunk, page_start, page_end);