Loading Documentation/media/kapi/v4l2-dev.rst +191 −171 Original line number Original line Diff line number Diff line Video device creation Video device creation ===================== ===================== The actual device nodes in the /dev directory are created using the The actual device nodes in the ``/dev`` directory are created using the video_device struct (v4l2-dev.h). This struct can either be allocated :c:type:`video_device` struct (``v4l2-dev.h``). This struct can either be dynamically or embedded in a larger struct. allocated dynamically or embedded in a larger struct. To allocate it dynamically use: To allocate it dynamically use :cpp:func:`video_device_alloc`: .. code-block:: none .. code-block:: c struct video_device *vdev = video_device_alloc(); struct video_device *vdev = video_device_alloc(); Loading @@ -16,100 +16,110 @@ To allocate it dynamically use: vdev->release = video_device_release; vdev->release = video_device_release; If you embed it in a larger struct, then you must set the release() If you embed it in a larger struct, then you must set the ``release()`` callback to your own function: callback to your own function: .. code-block:: none .. code-block:: c struct video_device *vdev = &my_vdev->vdev; struct video_device *vdev = &my_vdev->vdev; vdev->release = my_vdev_release; vdev->release = my_vdev_release; The release callback must be set and it is called when the last user The ``release()`` callback must be set and it is called when the last user of the video device exits. of the video device exits. The default video_device_release() callback just calls kfree to free the The default :cpp:func:`video_device_release` callback currently allocated memory. just calls ``kfree`` to free the allocated memory. There is also a video_device_release_empty() function that does nothing There is also a ::cpp:func:`video_device_release_empty` function that does (is empty) and can be used if the struct is embedded and there is nothing nothing (is empty) and should be used if the struct is embedded and there to do when it is released. is nothing to do when it is released. You should also set these fields: You should also set these fields of :c:type:`video_device`: - v4l2_dev: must be set to the v4l2_device parent device. - :c:type:`video_device`->v4l2_dev: must be set to the :c:type:`v4l2_device` parent device. - name: set to something descriptive and unique. - :c:type:`video_device`->name: set to something descriptive and unique. - vfl_dir: set this to VFL_DIR_RX for capture devices (VFL_DIR_RX has value 0, so this is normally already the default), set to VFL_DIR_TX for output - :c:type:`video_device`->vfl_dir: set this to ``VFL_DIR_RX`` for capture devices and VFL_DIR_M2M for mem2mem (codec) devices. devices (``VFL_DIR_RX`` has value 0, so this is normally already the default), set to ``VFL_DIR_TX`` for output devices and ``VFL_DIR_M2M`` for mem2mem (codec) devices. - fops: set to the v4l2_file_operations struct. - :c:type:`video_device`->fops: set to the :c:type:`v4l2_file_operations` - ioctl_ops: if you use the v4l2_ioctl_ops to simplify ioctl maintenance struct. (highly recommended to use this and it might become compulsory in the future!), then set this to your v4l2_ioctl_ops struct. The vfl_type and - :c:type:`video_device`->ioctl_ops: if you use the :c:type:`v4l2_ioctl_ops` vfl_dir fields are used to disable ops that do not match the type/dir to simplify ioctl maintenance (highly recommended to use this and it might combination. E.g. VBI ops are disabled for non-VBI nodes, and output ops become compulsory in the future!), then set this to your are disabled for a capture device. This makes it possible to provide :c:type:`v4l2_ioctl_ops` struct. The :c:type:`video_device`->vfl_type and just one v4l2_ioctl_ops struct for both vbi and video nodes. :c:type:`video_device`->vfl_dir fields are used to disable ops that do not match the type/dir combination. E.g. VBI ops are disabled for non-VBI nodes, - lock: leave to NULL if you want to do all the locking in the driver. and output ops are disabled for a capture device. This makes it possible to Otherwise you give it a pointer to a struct mutex_lock and before the provide just one :c:type:`v4l2_ioctl_ops struct` for both vbi and unlocked_ioctl file operation is called this lock will be taken by the video nodes. core and released afterwards. See the next section for more details. - :c:type:`video_device`->lock: leave to ``NULL`` if you want to do all the - queue: a pointer to the struct vb2_queue associated with this device node. locking in the driver. Otherwise you give it a pointer to a struct If queue is non-NULL, and queue->lock is non-NULL, then queue->lock is ``mutex_lock`` and before the :c:type:`video_device`->unlocked_ioctl used for the queuing ioctls (VIDIOC_REQBUFS, CREATE_BUFS, QBUF, DQBUF, file operation is called this lock will be taken by the core and released QUERYBUF, PREPARE_BUF, STREAMON and STREAMOFF) instead of the lock above. afterwards. See the next section for more details. That way the vb2 queuing framework does not have to wait for other ioctls. This queue pointer is also used by the vb2 helper functions to check for - :c:type:`video_device`->queue: a pointer to the struct :c:type:`vb2_queue` associated with this device node. If queue is not ``NULL``, and queue->lock is not ``NULL``, then queue->lock is used for the queuing ioctls (``VIDIOC_REQBUFS``, ``CREATE_BUFS``, ``QBUF``, ``DQBUF``, ``QUERYBUF``, ``PREPARE_BUF``, ``STREAMON`` and ``STREAMOFF``) instead of the lock above. That way the :ref:`vb2 <vb2_framework>` queuing framework does not have to wait for other ioctls. This queue pointer is also used by the :ref:`vb2 <vb2_framework>` helper functions to check for queuing ownership (i.e. is the filehandle calling it allowed to do the queuing ownership (i.e. is the filehandle calling it allowed to do the operation). operation). - prio: keeps track of the priorities. Used to implement VIDIOC_G/S_PRIORITY. - :c:type:`video_device`->prio: keeps track of the priorities. Used to If left to NULL, then it will use the struct v4l2_prio_state in v4l2_device. implement ``VIDIOC_G_PRIORITY`` and ``VIDIOC_S_PRIORITY``. If you want to have a separate priority state per (group of) device node(s), If left to ``NULL``, then it will use the struct :c:type:`v4l2_prio_state` then you can point it to your own struct v4l2_prio_state. in :c:type:`v4l2_device`. If you want to have a separate priority state per (group of) device node(s), then you can point it to your own struct - dev_parent: you only set this if v4l2_device was registered with NULL as :c:type:`v4l2_prio_state`. the parent device struct. This only happens in cases where one hardware device has multiple PCI devices that all share the same v4l2_device core. - :c:type:`video_device`->dev_parent: you only set this if v4l2_device was registered with ``NULL`` as the parent ``device`` struct. This only happens The cx88 driver is an example of this: one core v4l2_device struct, but in cases where one hardware device has multiple PCI devices that all share it is used by both a raw video PCI device (cx8800) and a MPEG PCI device the same :c:type:`v4l2_device` core. (cx8802). Since the v4l2_device cannot be associated with two PCI devices at the same time it is setup without a parent device. But when the struct The cx88 driver is an example of this: one core :c:type:`v4l2_device` struct, video_device is initialized you *do* know which parent PCI device to use and but it is used by both a raw video PCI device (cx8800) and a MPEG PCI device so you set dev_device to the correct PCI device. (cx8802). Since the :c:type:`v4l2_device` cannot be associated with two PCI devices at the same time it is setup without a parent device. But when the If you use v4l2_ioctl_ops, then you should set .unlocked_ioctl to video_ioctl2 struct :c:type:`video_device` is initialized you **do** know which parent in your v4l2_file_operations struct. PCI device to use and so you set ``dev_device`` to the correct PCI device. Do not use .ioctl! This is deprecated and will go away in the future. If you use :c:type:`v4l2_ioctl_ops`, then you should set :c:type:`video_device`->unlocked_ioctl to :cpp:func:`video_ioctl2` in your :c:type:`v4l2_file_operations` struct. In some cases you want to tell the core that a function you had specified in In some cases you want to tell the core that a function you had specified in your v4l2_ioctl_ops should be ignored. You can mark such ioctls by calling this your :c:type:`v4l2_ioctl_ops` should be ignored. You can mark such ioctls by function before video_device_register is called: calling this function before :cpp:func:`video_register_device` is called: .. code-block:: none void v4l2_disable_ioctl(struct video_device *vdev, unsigned int cmd); :cpp:func:`v4l2_disable_ioctl <v4l2_disable_ioctl>` (:c:type:`vdev <video_device>`, cmd). This tends to be needed if based on external factors (e.g. which card is This tends to be needed if based on external factors (e.g. which card is being used) you want to turns off certain features in v4l2_ioctl_ops without being used) you want to turns off certain features in :c:type:`v4l2_ioctl_ops` having to make a new struct. without having to make a new struct. The v4l2_file_operations struct is a subset of file_operations. The main The :c:type:`v4l2_file_operations` struct is a subset of file_operations. difference is that the inode argument is omitted since it is never used. The main difference is that the inode argument is omitted since it is never used. If integration with the media framework is needed, you must initialize the If integration with the media framework is needed, you must initialize the media_entity struct embedded in the video_device struct (entity field) by :c:type:`media_entity` struct embedded in the :c:type:`video_device` struct calling media_entity_pads_init(): (entity field) by calling :cpp:func:`media_entity_pads_init`: .. code-block:: none .. code-block:: c struct media_pad *pad = &my_vdev->pad; struct media_pad *pad = &my_vdev->pad; int err; int err; Loading @@ -126,47 +136,52 @@ ioctls and locking ------------------ ------------------ The V4L core provides optional locking services. The main service is the The V4L core provides optional locking services. The main service is the lock field in struct video_device, which is a pointer to a mutex. If you set lock field in struct :c:type:`video_device`, which is a pointer to a mutex. this pointer, then that will be used by unlocked_ioctl to serialize all ioctls. If you set this pointer, then that will be used by unlocked_ioctl to serialize all ioctls. If you are using the videobuf2 framework, then there is a second lock that you can set: video_device->queue->lock. If set, then this lock will be used instead If you are using the :ref:`videobuf2 framework <vb2_framework>`, then there of video_device->lock to serialize all queuing ioctls (see the previous section is a second lock that you can set: :c:type:`video_device`->queue->lock. If set, then this lock will be used instead of :c:type:`video_device`->lock to serialize all queuing ioctls (see the previous section for the full list of those ioctls). for the full list of those ioctls). The advantage of using a different lock for the queuing ioctls is that for some The advantage of using a different lock for the queuing ioctls is that for some drivers (particularly USB drivers) certain commands such as setting controls drivers (particularly USB drivers) certain commands such as setting controls can take a long time, so you want to use a separate lock for the buffer queuing can take a long time, so you want to use a separate lock for the buffer queuing ioctls. That way your VIDIOC_DQBUF doesn't stall because the driver is busy ioctls. That way your ``VIDIOC_DQBUF`` doesn't stall because the driver is busy changing the e.g. exposure of the webcam. changing the e.g. exposure of the webcam. Of course, you can always do all the locking yourself by leaving both lock Of course, you can always do all the locking yourself by leaving both lock pointers at NULL. pointers at ``NULL``. If you use the old videobuf then you must pass the video_device lock to the If you use the old :ref:`videobuf framework <vb_framework>` then you must videobuf queue initialize function: if videobuf has to wait for a frame to pass the :c:type:`video_device`->lock to the videobuf queue initialize arrive, then it will temporarily unlock the lock and relock it afterwards. If function: if videobuf has to wait for a frame to arrive, then it will your driver also waits in the code, then you should do the same to allow other temporarily unlock the lock and relock it afterwards. If your driver also waits in the code, then you should do the same to allow other processes to access the device node while the first process is waiting for processes to access the device node while the first process is waiting for something. something. In the case of videobuf2 you will need to implement the wait_prepare and In the case of :ref:`videobuf2 <vb2_framework>` you will need to implement the wait_finish callbacks to unlock/lock if applicable. If you use the queue->lock ``wait_prepare()`` and ``wait_finish()`` callbacks to unlock/lock if applicable. pointer, then you can use the helper functions vb2_ops_wait_prepare/finish. If you use the ``queue->lock`` pointer, then you can use the helper functions :cpp:func:`vb2_ops_wait_prepare` and :cpp:func:`vb2_ops_wait_finish`. The implementation of a hotplug disconnect should also take the lock from The implementation of a hotplug disconnect should also take the lock from video_device before calling v4l2_device_disconnect. If you are also using :c:type:`video_device` before calling v4l2_device_disconnect. If you are also video_device->queue->lock, then you have to first lock video_device->queue->lock using :c:type:`video_device`->queue->lock, then you have to first lock followed by video_device->lock. That way you can be sure no ioctl is running :c:type:`video_device`->queue->lock followed by :c:type:`video_device`->lock. when you call v4l2_device_disconnect. That way you can be sure no ioctl is running when you call :c:type:`v4l2_device_disconnect`. video_device registration Video device registration ------------------------- ------------------------- Next you register the video device: this will create the character device Next you register the video device with :cpp:func:`video_register_device`. for you. This will create the character device for you. .. code-block:: none .. code-block:: c err = video_register_device(vdev, VFL_TYPE_GRABBER, -1); err = video_register_device(vdev, VFL_TYPE_GRABBER, -1); if (err) { if (err) { Loading @@ -174,19 +189,20 @@ for you. return err; return err; } } If the v4l2_device parent device has a non-NULL mdev field, the video device If the :c:type:`v4l2_device` parent device has a not ``NULL`` mdev field, entity will be automatically registered with the media device. the video device entity will be automatically registered with the media device. Which device is registered depends on the type argument. The following Which device is registered depends on the type argument. The following types exist: types exist: VFL_TYPE_GRABBER: videoX for video input/output devices - ``VFL_TYPE_GRABBER``: ``/dev/videoX`` for video input/output devices VFL_TYPE_VBI: vbiX for vertical blank data (i.e. closed captions, teletext) - ``VFL_TYPE_VBI``: ``/dev/vbiX`` for vertical blank data (i.e. closed captions, teletext) VFL_TYPE_RADIO: radioX for radio tuners - ``VFL_TYPE_RADIO``: ``/dev/radioX`` for radio tuners VFL_TYPE_SDR: swradioX for Software Defined Radio tuners - ``VFL_TYPE_SDR``: ``/dev/swradioX`` for Software Defined Radio tuners The last argument gives you a certain amount of control over the device The last argument gives you a certain amount of control over the device device node number used (i.e. the X in videoX). Normally you will pass -1 device node number used (i.e. the X in ``videoX``). Normally you will pass -1 to let the v4l2 framework pick the first free number. But sometimes users to let the v4l2 framework pick the first free number. But sometimes users want to select a specific node number. It is common that drivers allow want to select a specific node number. It is common that drivers allow the user to select a specific device node number through a driver module the user to select a specific device node number through a driver module Loading @@ -205,85 +221,90 @@ first free number. Since in this case you do not care about a warning about not being able Since in this case you do not care about a warning about not being able to select the specified device node number, you can call the function to select the specified device node number, you can call the function video_register_device_no_warn() instead. :cpp:func:`video_register_device_no_warn` instead. Whenever a device node is created some attributes are also created for you. Whenever a device node is created some attributes are also created for you. If you look in /sys/class/video4linux you see the devices. Go into e.g. If you look in ``/sys/class/video4linux`` you see the devices. Go into e.g. video0 and you will see 'name', 'dev_debug' and 'index' attributes. The 'name' ``video0`` and you will see 'name', 'dev_debug' and 'index' attributes. The attribute is the 'name' field of the video_device struct. The 'dev_debug' attribute 'name' attribute is the 'name' field of the video_device struct. The can be used to enable core debugging. See the next section for more detailed 'dev_debug' attribute can be used to enable core debugging. See the next information on this. section for more detailed information on this. The 'index' attribute is the index of the device node: for each call to The 'index' attribute is the index of the device node: for each call to video_register_device() the index is just increased by 1. The first video :cpp:func:`video_register_device()` the index is just increased by 1. The device node you register always starts with index 0. first video device node you register always starts with index 0. Users can setup udev rules that utilize the index attribute to make fancy Users can setup udev rules that utilize the index attribute to make fancy device names (e.g. 'mpegX' for MPEG video capture device nodes). device names (e.g. '``mpegX``' for MPEG video capture device nodes). After the device was successfully registered, then you can use these fields: After the device was successfully registered, then you can use these fields: - vfl_type: the device type passed to video_register_device. - :c:type:`video_device`->vfl_type: the device type passed to - minor: the assigned device minor number. :cpp:func:`video_register_device`. - num: the device node number (i.e. the X in videoX). - :c:type:`video_device`->minor: the assigned device minor number. - index: the device index number. - :c:type:`video_device`->num: the device node number (i.e. the X in ``videoX``). - :c:type:`video_device`->index: the device index number. If the registration failed, then you need to call video_device_release() If the registration failed, then you need to call to free the allocated video_device struct, or free your own struct if the :cpp:func:`video_device_release` to free the allocated :c:type:`video_device` video_device was embedded in it. The vdev->release() callback will never struct, or free your own struct if the :c:type:`video_device` was embedded in be called if the registration failed, nor should you ever attempt to it. The ``vdev->release()`` callback will never be called if the registration unregister the device if the registration failed. failed, nor should you ever attempt to unregister the device if the registration failed. video device debugging video device debugging ---------------------- ---------------------- The 'dev_debug' attribute that is created for each video, vbi, radio or swradio The 'dev_debug' attribute that is created for each video, vbi, radio or swradio device in /sys/class/video4linux/<devX>/ allows you to enable logging of device in ``/sys/class/video4linux/<devX>/`` allows you to enable logging of file operations. file operations. It is a bitmask and the following bits can be set: It is a bitmask and the following bits can be set: .. code-block:: none 0x01: Log the ioctl name and error code. VIDIOC_(D)QBUF ioctls are only logged ===== ================================================================ if bit 0x08 is also set. Mask Description 0x02: Log the ioctl name arguments and error code. VIDIOC_(D)QBUF ioctls are ===== ================================================================ 0x01 Log the ioctl name and error code. VIDIOC_(D)QBUF ioctls are only logged if bit 0x08 is also set. 0x02 Log the ioctl name arguments and error code. VIDIOC_(D)QBUF ioctls are only logged if bit 0x08 is also set. only logged if bit 0x08 is also set. 0x04: Log the file operations open, release, read, write, mmap and 0x04 Log the file operations open, release, read, write, mmap and get_unmapped_area. The read and write operations are only logged if get_unmapped_area. The read and write operations are only bit 0x08 is also set. logged if bit 0x08 is also set. 0x08: Log the read and write file operations and the VIDIOC_QBUF and 0x08 Log the read and write file operations and the VIDIOC_QBUF and VIDIOC_DQBUF ioctls. VIDIOC_DQBUF ioctls. 0x10: Log the poll file operation. 0x10 Log the poll file operation. ===== ================================================================ video_device cleanup Video device cleanup -------------------- -------------------- When the video device nodes have to be removed, either during the unload When the video device nodes have to be removed, either during the unload of the driver or because the USB device was disconnected, then you should of the driver or because the USB device was disconnected, then you should unregister them: unregister them with: .. code-block:: none :cpp:func:`video_unregister_device` (:c:type:`vdev <video_device>`); video_unregister_device(vdev); This will remove the device nodes from sysfs (causing udev to remove them This will remove the device nodes from sysfs (causing udev to remove them from /dev). from ``/dev``). After video_unregister_device() returns no new opens can be done. However, After :cpp:func:`video_unregister_device` returns no new opens can be done. in the case of USB devices some application might still have one of these However, in the case of USB devices some application might still have one of device nodes open. So after the unregister all file operations (except these device nodes open. So after the unregister all file operations (except release, of course) will return an error as well. release, of course) will return an error as well. When the last user of the video device node exits, then the vdev->release() When the last user of the video device node exits, then the ``vdev->release()`` callback is called and you can do the final cleanup there. callback is called and you can do the final cleanup there. Don't forget to cleanup the media entity associated with the video device if Don't forget to cleanup the media entity associated with the video device if it has been initialized: it has been initialized: .. code-block:: none :cpp:func:`media_entity_cleanup <media_entity_cleanup>` (&vdev->entity); media_entity_cleanup(&vdev->entity); This can be done from the release callback. This can be done from the release callback. Loading @@ -293,45 +314,44 @@ video_device helper functions There are a few useful helper functions: There are a few useful helper functions: - file/video_device private data - file and :c:type:`video_device` private data You can set/get driver private data in the video_device struct using: You can set/get driver private data in the video_device struct using: .. code-block:: none :cpp:func:`video_get_drvdata <video_get_drvdata>` (:c:type:`vdev <video_device>`); void *video_get_drvdata(struct video_device *vdev); :cpp:func:`video_set_drvdata <video_set_drvdata>` void video_set_drvdata(struct video_device *vdev, void *data); (:c:type:`vdev <video_device>`); Note that you can safely call video_set_drvdata() before calling Note that you can safely call :cpp:func:`video_set_drvdata` before calling video_register_device(). :cpp:func:`video_register_device`. And this function: And this function: .. code-block:: none :cpp:func:`video_devdata <video_devdata>` (struct file \*file); struct video_device *video_devdata(struct file *file); returns the video_device belonging to the file struct. returns the video_device belonging to the file struct. The video_drvdata function combines video_get_drvdata with video_devdata: The :cpp:func:`video_devdata` function combines :cpp:func:`video_get_drvdata` with :cpp:func:`video_devdata`: .. code-block:: none :cpp:func:`video_drvdata <video_drvdata>` (struct file \*file); void *video_drvdata(struct file *file); You can go from a :c:type:`video_device` struct to the v4l2_device struct using: You can go from a video_device struct to the v4l2_device struct using: .. code-block:: c .. code-block:: none struct v4l2_device *v4l2_dev = vdev->v4l2_dev; struct v4l2_device *v4l2_dev = vdev->v4l2_dev; - Device node name - Device node name The video_device node kernel name can be retrieved using The :c:type:`video_device` node kernel name can be retrieved using: .. code-block:: none const char *video_device_node_name(struct video_device *vdev); :cpp:func:`video_device_node_name <video_device_node_name>` (:c:type:`vdev <video_device>`); The name is used as a hint by userspace tools such as udev. The function The name is used as a hint by userspace tools such as udev. The function should be used where possible instead of accessing the video_device::num and should be used where possible instead of accessing the video_device::num and Loading Documentation/media/kapi/v4l2-videobuf.rst +2 −0 Original line number Original line Diff line number Diff line .. _vb_framework: Videobuf Framework Videobuf Framework ================== ================== Loading Documentation/media/kapi/v4l2-videobuf2.rst +2 −0 Original line number Original line Diff line number Diff line .. _vb2_framework: V4L2 videobuf2 kAPI V4L2 videobuf2 kAPI ^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^ Loading Loading
Documentation/media/kapi/v4l2-dev.rst +191 −171 Original line number Original line Diff line number Diff line Video device creation Video device creation ===================== ===================== The actual device nodes in the /dev directory are created using the The actual device nodes in the ``/dev`` directory are created using the video_device struct (v4l2-dev.h). This struct can either be allocated :c:type:`video_device` struct (``v4l2-dev.h``). This struct can either be dynamically or embedded in a larger struct. allocated dynamically or embedded in a larger struct. To allocate it dynamically use: To allocate it dynamically use :cpp:func:`video_device_alloc`: .. code-block:: none .. code-block:: c struct video_device *vdev = video_device_alloc(); struct video_device *vdev = video_device_alloc(); Loading @@ -16,100 +16,110 @@ To allocate it dynamically use: vdev->release = video_device_release; vdev->release = video_device_release; If you embed it in a larger struct, then you must set the release() If you embed it in a larger struct, then you must set the ``release()`` callback to your own function: callback to your own function: .. code-block:: none .. code-block:: c struct video_device *vdev = &my_vdev->vdev; struct video_device *vdev = &my_vdev->vdev; vdev->release = my_vdev_release; vdev->release = my_vdev_release; The release callback must be set and it is called when the last user The ``release()`` callback must be set and it is called when the last user of the video device exits. of the video device exits. The default video_device_release() callback just calls kfree to free the The default :cpp:func:`video_device_release` callback currently allocated memory. just calls ``kfree`` to free the allocated memory. There is also a video_device_release_empty() function that does nothing There is also a ::cpp:func:`video_device_release_empty` function that does (is empty) and can be used if the struct is embedded and there is nothing nothing (is empty) and should be used if the struct is embedded and there to do when it is released. is nothing to do when it is released. You should also set these fields: You should also set these fields of :c:type:`video_device`: - v4l2_dev: must be set to the v4l2_device parent device. - :c:type:`video_device`->v4l2_dev: must be set to the :c:type:`v4l2_device` parent device. - name: set to something descriptive and unique. - :c:type:`video_device`->name: set to something descriptive and unique. - vfl_dir: set this to VFL_DIR_RX for capture devices (VFL_DIR_RX has value 0, so this is normally already the default), set to VFL_DIR_TX for output - :c:type:`video_device`->vfl_dir: set this to ``VFL_DIR_RX`` for capture devices and VFL_DIR_M2M for mem2mem (codec) devices. devices (``VFL_DIR_RX`` has value 0, so this is normally already the default), set to ``VFL_DIR_TX`` for output devices and ``VFL_DIR_M2M`` for mem2mem (codec) devices. - fops: set to the v4l2_file_operations struct. - :c:type:`video_device`->fops: set to the :c:type:`v4l2_file_operations` - ioctl_ops: if you use the v4l2_ioctl_ops to simplify ioctl maintenance struct. (highly recommended to use this and it might become compulsory in the future!), then set this to your v4l2_ioctl_ops struct. The vfl_type and - :c:type:`video_device`->ioctl_ops: if you use the :c:type:`v4l2_ioctl_ops` vfl_dir fields are used to disable ops that do not match the type/dir to simplify ioctl maintenance (highly recommended to use this and it might combination. E.g. VBI ops are disabled for non-VBI nodes, and output ops become compulsory in the future!), then set this to your are disabled for a capture device. This makes it possible to provide :c:type:`v4l2_ioctl_ops` struct. The :c:type:`video_device`->vfl_type and just one v4l2_ioctl_ops struct for both vbi and video nodes. :c:type:`video_device`->vfl_dir fields are used to disable ops that do not match the type/dir combination. E.g. VBI ops are disabled for non-VBI nodes, - lock: leave to NULL if you want to do all the locking in the driver. and output ops are disabled for a capture device. This makes it possible to Otherwise you give it a pointer to a struct mutex_lock and before the provide just one :c:type:`v4l2_ioctl_ops struct` for both vbi and unlocked_ioctl file operation is called this lock will be taken by the video nodes. core and released afterwards. See the next section for more details. - :c:type:`video_device`->lock: leave to ``NULL`` if you want to do all the - queue: a pointer to the struct vb2_queue associated with this device node. locking in the driver. Otherwise you give it a pointer to a struct If queue is non-NULL, and queue->lock is non-NULL, then queue->lock is ``mutex_lock`` and before the :c:type:`video_device`->unlocked_ioctl used for the queuing ioctls (VIDIOC_REQBUFS, CREATE_BUFS, QBUF, DQBUF, file operation is called this lock will be taken by the core and released QUERYBUF, PREPARE_BUF, STREAMON and STREAMOFF) instead of the lock above. afterwards. See the next section for more details. That way the vb2 queuing framework does not have to wait for other ioctls. This queue pointer is also used by the vb2 helper functions to check for - :c:type:`video_device`->queue: a pointer to the struct :c:type:`vb2_queue` associated with this device node. If queue is not ``NULL``, and queue->lock is not ``NULL``, then queue->lock is used for the queuing ioctls (``VIDIOC_REQBUFS``, ``CREATE_BUFS``, ``QBUF``, ``DQBUF``, ``QUERYBUF``, ``PREPARE_BUF``, ``STREAMON`` and ``STREAMOFF``) instead of the lock above. That way the :ref:`vb2 <vb2_framework>` queuing framework does not have to wait for other ioctls. This queue pointer is also used by the :ref:`vb2 <vb2_framework>` helper functions to check for queuing ownership (i.e. is the filehandle calling it allowed to do the queuing ownership (i.e. is the filehandle calling it allowed to do the operation). operation). - prio: keeps track of the priorities. Used to implement VIDIOC_G/S_PRIORITY. - :c:type:`video_device`->prio: keeps track of the priorities. Used to If left to NULL, then it will use the struct v4l2_prio_state in v4l2_device. implement ``VIDIOC_G_PRIORITY`` and ``VIDIOC_S_PRIORITY``. If you want to have a separate priority state per (group of) device node(s), If left to ``NULL``, then it will use the struct :c:type:`v4l2_prio_state` then you can point it to your own struct v4l2_prio_state. in :c:type:`v4l2_device`. If you want to have a separate priority state per (group of) device node(s), then you can point it to your own struct - dev_parent: you only set this if v4l2_device was registered with NULL as :c:type:`v4l2_prio_state`. the parent device struct. This only happens in cases where one hardware device has multiple PCI devices that all share the same v4l2_device core. - :c:type:`video_device`->dev_parent: you only set this if v4l2_device was registered with ``NULL`` as the parent ``device`` struct. This only happens The cx88 driver is an example of this: one core v4l2_device struct, but in cases where one hardware device has multiple PCI devices that all share it is used by both a raw video PCI device (cx8800) and a MPEG PCI device the same :c:type:`v4l2_device` core. (cx8802). Since the v4l2_device cannot be associated with two PCI devices at the same time it is setup without a parent device. But when the struct The cx88 driver is an example of this: one core :c:type:`v4l2_device` struct, video_device is initialized you *do* know which parent PCI device to use and but it is used by both a raw video PCI device (cx8800) and a MPEG PCI device so you set dev_device to the correct PCI device. (cx8802). Since the :c:type:`v4l2_device` cannot be associated with two PCI devices at the same time it is setup without a parent device. But when the If you use v4l2_ioctl_ops, then you should set .unlocked_ioctl to video_ioctl2 struct :c:type:`video_device` is initialized you **do** know which parent in your v4l2_file_operations struct. PCI device to use and so you set ``dev_device`` to the correct PCI device. Do not use .ioctl! This is deprecated and will go away in the future. If you use :c:type:`v4l2_ioctl_ops`, then you should set :c:type:`video_device`->unlocked_ioctl to :cpp:func:`video_ioctl2` in your :c:type:`v4l2_file_operations` struct. In some cases you want to tell the core that a function you had specified in In some cases you want to tell the core that a function you had specified in your v4l2_ioctl_ops should be ignored. You can mark such ioctls by calling this your :c:type:`v4l2_ioctl_ops` should be ignored. You can mark such ioctls by function before video_device_register is called: calling this function before :cpp:func:`video_register_device` is called: .. code-block:: none void v4l2_disable_ioctl(struct video_device *vdev, unsigned int cmd); :cpp:func:`v4l2_disable_ioctl <v4l2_disable_ioctl>` (:c:type:`vdev <video_device>`, cmd). This tends to be needed if based on external factors (e.g. which card is This tends to be needed if based on external factors (e.g. which card is being used) you want to turns off certain features in v4l2_ioctl_ops without being used) you want to turns off certain features in :c:type:`v4l2_ioctl_ops` having to make a new struct. without having to make a new struct. The v4l2_file_operations struct is a subset of file_operations. The main The :c:type:`v4l2_file_operations` struct is a subset of file_operations. difference is that the inode argument is omitted since it is never used. The main difference is that the inode argument is omitted since it is never used. If integration with the media framework is needed, you must initialize the If integration with the media framework is needed, you must initialize the media_entity struct embedded in the video_device struct (entity field) by :c:type:`media_entity` struct embedded in the :c:type:`video_device` struct calling media_entity_pads_init(): (entity field) by calling :cpp:func:`media_entity_pads_init`: .. code-block:: none .. code-block:: c struct media_pad *pad = &my_vdev->pad; struct media_pad *pad = &my_vdev->pad; int err; int err; Loading @@ -126,47 +136,52 @@ ioctls and locking ------------------ ------------------ The V4L core provides optional locking services. The main service is the The V4L core provides optional locking services. The main service is the lock field in struct video_device, which is a pointer to a mutex. If you set lock field in struct :c:type:`video_device`, which is a pointer to a mutex. this pointer, then that will be used by unlocked_ioctl to serialize all ioctls. If you set this pointer, then that will be used by unlocked_ioctl to serialize all ioctls. If you are using the videobuf2 framework, then there is a second lock that you can set: video_device->queue->lock. If set, then this lock will be used instead If you are using the :ref:`videobuf2 framework <vb2_framework>`, then there of video_device->lock to serialize all queuing ioctls (see the previous section is a second lock that you can set: :c:type:`video_device`->queue->lock. If set, then this lock will be used instead of :c:type:`video_device`->lock to serialize all queuing ioctls (see the previous section for the full list of those ioctls). for the full list of those ioctls). The advantage of using a different lock for the queuing ioctls is that for some The advantage of using a different lock for the queuing ioctls is that for some drivers (particularly USB drivers) certain commands such as setting controls drivers (particularly USB drivers) certain commands such as setting controls can take a long time, so you want to use a separate lock for the buffer queuing can take a long time, so you want to use a separate lock for the buffer queuing ioctls. That way your VIDIOC_DQBUF doesn't stall because the driver is busy ioctls. That way your ``VIDIOC_DQBUF`` doesn't stall because the driver is busy changing the e.g. exposure of the webcam. changing the e.g. exposure of the webcam. Of course, you can always do all the locking yourself by leaving both lock Of course, you can always do all the locking yourself by leaving both lock pointers at NULL. pointers at ``NULL``. If you use the old videobuf then you must pass the video_device lock to the If you use the old :ref:`videobuf framework <vb_framework>` then you must videobuf queue initialize function: if videobuf has to wait for a frame to pass the :c:type:`video_device`->lock to the videobuf queue initialize arrive, then it will temporarily unlock the lock and relock it afterwards. If function: if videobuf has to wait for a frame to arrive, then it will your driver also waits in the code, then you should do the same to allow other temporarily unlock the lock and relock it afterwards. If your driver also waits in the code, then you should do the same to allow other processes to access the device node while the first process is waiting for processes to access the device node while the first process is waiting for something. something. In the case of videobuf2 you will need to implement the wait_prepare and In the case of :ref:`videobuf2 <vb2_framework>` you will need to implement the wait_finish callbacks to unlock/lock if applicable. If you use the queue->lock ``wait_prepare()`` and ``wait_finish()`` callbacks to unlock/lock if applicable. pointer, then you can use the helper functions vb2_ops_wait_prepare/finish. If you use the ``queue->lock`` pointer, then you can use the helper functions :cpp:func:`vb2_ops_wait_prepare` and :cpp:func:`vb2_ops_wait_finish`. The implementation of a hotplug disconnect should also take the lock from The implementation of a hotplug disconnect should also take the lock from video_device before calling v4l2_device_disconnect. If you are also using :c:type:`video_device` before calling v4l2_device_disconnect. If you are also video_device->queue->lock, then you have to first lock video_device->queue->lock using :c:type:`video_device`->queue->lock, then you have to first lock followed by video_device->lock. That way you can be sure no ioctl is running :c:type:`video_device`->queue->lock followed by :c:type:`video_device`->lock. when you call v4l2_device_disconnect. That way you can be sure no ioctl is running when you call :c:type:`v4l2_device_disconnect`. video_device registration Video device registration ------------------------- ------------------------- Next you register the video device: this will create the character device Next you register the video device with :cpp:func:`video_register_device`. for you. This will create the character device for you. .. code-block:: none .. code-block:: c err = video_register_device(vdev, VFL_TYPE_GRABBER, -1); err = video_register_device(vdev, VFL_TYPE_GRABBER, -1); if (err) { if (err) { Loading @@ -174,19 +189,20 @@ for you. return err; return err; } } If the v4l2_device parent device has a non-NULL mdev field, the video device If the :c:type:`v4l2_device` parent device has a not ``NULL`` mdev field, entity will be automatically registered with the media device. the video device entity will be automatically registered with the media device. Which device is registered depends on the type argument. The following Which device is registered depends on the type argument. The following types exist: types exist: VFL_TYPE_GRABBER: videoX for video input/output devices - ``VFL_TYPE_GRABBER``: ``/dev/videoX`` for video input/output devices VFL_TYPE_VBI: vbiX for vertical blank data (i.e. closed captions, teletext) - ``VFL_TYPE_VBI``: ``/dev/vbiX`` for vertical blank data (i.e. closed captions, teletext) VFL_TYPE_RADIO: radioX for radio tuners - ``VFL_TYPE_RADIO``: ``/dev/radioX`` for radio tuners VFL_TYPE_SDR: swradioX for Software Defined Radio tuners - ``VFL_TYPE_SDR``: ``/dev/swradioX`` for Software Defined Radio tuners The last argument gives you a certain amount of control over the device The last argument gives you a certain amount of control over the device device node number used (i.e. the X in videoX). Normally you will pass -1 device node number used (i.e. the X in ``videoX``). Normally you will pass -1 to let the v4l2 framework pick the first free number. But sometimes users to let the v4l2 framework pick the first free number. But sometimes users want to select a specific node number. It is common that drivers allow want to select a specific node number. It is common that drivers allow the user to select a specific device node number through a driver module the user to select a specific device node number through a driver module Loading @@ -205,85 +221,90 @@ first free number. Since in this case you do not care about a warning about not being able Since in this case you do not care about a warning about not being able to select the specified device node number, you can call the function to select the specified device node number, you can call the function video_register_device_no_warn() instead. :cpp:func:`video_register_device_no_warn` instead. Whenever a device node is created some attributes are also created for you. Whenever a device node is created some attributes are also created for you. If you look in /sys/class/video4linux you see the devices. Go into e.g. If you look in ``/sys/class/video4linux`` you see the devices. Go into e.g. video0 and you will see 'name', 'dev_debug' and 'index' attributes. The 'name' ``video0`` and you will see 'name', 'dev_debug' and 'index' attributes. The attribute is the 'name' field of the video_device struct. The 'dev_debug' attribute 'name' attribute is the 'name' field of the video_device struct. The can be used to enable core debugging. See the next section for more detailed 'dev_debug' attribute can be used to enable core debugging. See the next information on this. section for more detailed information on this. The 'index' attribute is the index of the device node: for each call to The 'index' attribute is the index of the device node: for each call to video_register_device() the index is just increased by 1. The first video :cpp:func:`video_register_device()` the index is just increased by 1. The device node you register always starts with index 0. first video device node you register always starts with index 0. Users can setup udev rules that utilize the index attribute to make fancy Users can setup udev rules that utilize the index attribute to make fancy device names (e.g. 'mpegX' for MPEG video capture device nodes). device names (e.g. '``mpegX``' for MPEG video capture device nodes). After the device was successfully registered, then you can use these fields: After the device was successfully registered, then you can use these fields: - vfl_type: the device type passed to video_register_device. - :c:type:`video_device`->vfl_type: the device type passed to - minor: the assigned device minor number. :cpp:func:`video_register_device`. - num: the device node number (i.e. the X in videoX). - :c:type:`video_device`->minor: the assigned device minor number. - index: the device index number. - :c:type:`video_device`->num: the device node number (i.e. the X in ``videoX``). - :c:type:`video_device`->index: the device index number. If the registration failed, then you need to call video_device_release() If the registration failed, then you need to call to free the allocated video_device struct, or free your own struct if the :cpp:func:`video_device_release` to free the allocated :c:type:`video_device` video_device was embedded in it. The vdev->release() callback will never struct, or free your own struct if the :c:type:`video_device` was embedded in be called if the registration failed, nor should you ever attempt to it. The ``vdev->release()`` callback will never be called if the registration unregister the device if the registration failed. failed, nor should you ever attempt to unregister the device if the registration failed. video device debugging video device debugging ---------------------- ---------------------- The 'dev_debug' attribute that is created for each video, vbi, radio or swradio The 'dev_debug' attribute that is created for each video, vbi, radio or swradio device in /sys/class/video4linux/<devX>/ allows you to enable logging of device in ``/sys/class/video4linux/<devX>/`` allows you to enable logging of file operations. file operations. It is a bitmask and the following bits can be set: It is a bitmask and the following bits can be set: .. code-block:: none 0x01: Log the ioctl name and error code. VIDIOC_(D)QBUF ioctls are only logged ===== ================================================================ if bit 0x08 is also set. Mask Description 0x02: Log the ioctl name arguments and error code. VIDIOC_(D)QBUF ioctls are ===== ================================================================ 0x01 Log the ioctl name and error code. VIDIOC_(D)QBUF ioctls are only logged if bit 0x08 is also set. 0x02 Log the ioctl name arguments and error code. VIDIOC_(D)QBUF ioctls are only logged if bit 0x08 is also set. only logged if bit 0x08 is also set. 0x04: Log the file operations open, release, read, write, mmap and 0x04 Log the file operations open, release, read, write, mmap and get_unmapped_area. The read and write operations are only logged if get_unmapped_area. The read and write operations are only bit 0x08 is also set. logged if bit 0x08 is also set. 0x08: Log the read and write file operations and the VIDIOC_QBUF and 0x08 Log the read and write file operations and the VIDIOC_QBUF and VIDIOC_DQBUF ioctls. VIDIOC_DQBUF ioctls. 0x10: Log the poll file operation. 0x10 Log the poll file operation. ===== ================================================================ video_device cleanup Video device cleanup -------------------- -------------------- When the video device nodes have to be removed, either during the unload When the video device nodes have to be removed, either during the unload of the driver or because the USB device was disconnected, then you should of the driver or because the USB device was disconnected, then you should unregister them: unregister them with: .. code-block:: none :cpp:func:`video_unregister_device` (:c:type:`vdev <video_device>`); video_unregister_device(vdev); This will remove the device nodes from sysfs (causing udev to remove them This will remove the device nodes from sysfs (causing udev to remove them from /dev). from ``/dev``). After video_unregister_device() returns no new opens can be done. However, After :cpp:func:`video_unregister_device` returns no new opens can be done. in the case of USB devices some application might still have one of these However, in the case of USB devices some application might still have one of device nodes open. So after the unregister all file operations (except these device nodes open. So after the unregister all file operations (except release, of course) will return an error as well. release, of course) will return an error as well. When the last user of the video device node exits, then the vdev->release() When the last user of the video device node exits, then the ``vdev->release()`` callback is called and you can do the final cleanup there. callback is called and you can do the final cleanup there. Don't forget to cleanup the media entity associated with the video device if Don't forget to cleanup the media entity associated with the video device if it has been initialized: it has been initialized: .. code-block:: none :cpp:func:`media_entity_cleanup <media_entity_cleanup>` (&vdev->entity); media_entity_cleanup(&vdev->entity); This can be done from the release callback. This can be done from the release callback. Loading @@ -293,45 +314,44 @@ video_device helper functions There are a few useful helper functions: There are a few useful helper functions: - file/video_device private data - file and :c:type:`video_device` private data You can set/get driver private data in the video_device struct using: You can set/get driver private data in the video_device struct using: .. code-block:: none :cpp:func:`video_get_drvdata <video_get_drvdata>` (:c:type:`vdev <video_device>`); void *video_get_drvdata(struct video_device *vdev); :cpp:func:`video_set_drvdata <video_set_drvdata>` void video_set_drvdata(struct video_device *vdev, void *data); (:c:type:`vdev <video_device>`); Note that you can safely call video_set_drvdata() before calling Note that you can safely call :cpp:func:`video_set_drvdata` before calling video_register_device(). :cpp:func:`video_register_device`. And this function: And this function: .. code-block:: none :cpp:func:`video_devdata <video_devdata>` (struct file \*file); struct video_device *video_devdata(struct file *file); returns the video_device belonging to the file struct. returns the video_device belonging to the file struct. The video_drvdata function combines video_get_drvdata with video_devdata: The :cpp:func:`video_devdata` function combines :cpp:func:`video_get_drvdata` with :cpp:func:`video_devdata`: .. code-block:: none :cpp:func:`video_drvdata <video_drvdata>` (struct file \*file); void *video_drvdata(struct file *file); You can go from a :c:type:`video_device` struct to the v4l2_device struct using: You can go from a video_device struct to the v4l2_device struct using: .. code-block:: c .. code-block:: none struct v4l2_device *v4l2_dev = vdev->v4l2_dev; struct v4l2_device *v4l2_dev = vdev->v4l2_dev; - Device node name - Device node name The video_device node kernel name can be retrieved using The :c:type:`video_device` node kernel name can be retrieved using: .. code-block:: none const char *video_device_node_name(struct video_device *vdev); :cpp:func:`video_device_node_name <video_device_node_name>` (:c:type:`vdev <video_device>`); The name is used as a hint by userspace tools such as udev. The function The name is used as a hint by userspace tools such as udev. The function should be used where possible instead of accessing the video_device::num and should be used where possible instead of accessing the video_device::num and Loading
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