Loading drivers/input/gameport/ns558.c +6 −6 Original line number Diff line number Diff line Loading @@ -258,18 +258,18 @@ static int __init ns558_init(void) { int i = 0; if (pnp_register_driver(&ns558_pnp_driver) >= 0) pnp_registered = 1; /* * Probe ISA ports first so that PnP gets to choose free port addresses * not occupied by the ISA ports. * Probe ISA ports after PnP, so that PnP ports that are already * enabled get detected as PnP. This may be suboptimal in multi-device * configurations, but saves hassle with simple setups. */ while (ns558_isa_portlist[i]) ns558_isa_probe(ns558_isa_portlist[i++]); if (pnp_register_driver(&ns558_pnp_driver) >= 0) pnp_registered = 1; return (list_empty(&ns558_list) && !pnp_registered) ? -ENODEV : 0; } Loading Loading
drivers/input/gameport/ns558.c +6 −6 Original line number Diff line number Diff line Loading @@ -258,18 +258,18 @@ static int __init ns558_init(void) { int i = 0; if (pnp_register_driver(&ns558_pnp_driver) >= 0) pnp_registered = 1; /* * Probe ISA ports first so that PnP gets to choose free port addresses * not occupied by the ISA ports. * Probe ISA ports after PnP, so that PnP ports that are already * enabled get detected as PnP. This may be suboptimal in multi-device * configurations, but saves hassle with simple setups. */ while (ns558_isa_portlist[i]) ns558_isa_probe(ns558_isa_portlist[i++]); if (pnp_register_driver(&ns558_pnp_driver) >= 0) pnp_registered = 1; return (list_empty(&ns558_list) && !pnp_registered) ? -ENODEV : 0; } Loading