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 * mm/percpu.c - percpu memory allocator
 *
 * Copyright (C) 2009		SUSE Linux Products GmbH
 * Copyright (C) 2009		Tejun Heo <tj@kernel.org>
 *
 * This file is released under the GPLv2.
 *
 * This is percpu allocator which can handle both static and dynamic
 * areas.  Percpu areas are allocated in chunks.  Each chunk is
 * consisted of boot-time determined number of units and the first
 * chunk is used for static percpu variables in the kernel image
 * (special boot time alloc/init handling necessary as these areas
 * need to be brought up before allocation services are running).
 * Unit grows as necessary and all units grow or shrink in unison.
 * When a chunk is filled up, another chunk is allocated.
 *
 *  c0                           c1                         c2
 *  -------------------          -------------------        ------------
 * | u0 | u1 | u2 | u3 |        | u0 | u1 | u2 | u3 |      | u0 | u1 | u
 *  -------------------  ......  -------------------  ....  ------------
 *
 * Allocation is done in offset-size areas of single unit space.  Ie,
 * an area of 512 bytes at 6k in c1 occupies 512 bytes at 6k of c1:u0,
 * c1:u1, c1:u2 and c1:u3.  On UMA, units corresponds directly to
 * cpus.  On NUMA, the mapping can be non-linear and even sparse.
 * Percpu access can be done by configuring percpu base registers
 * according to cpu to unit mapping and pcpu_unit_size.
 * There are usually many small percpu allocations many of them being
 * as small as 4 bytes.  The allocator organizes chunks into lists
 * according to free size and tries to allocate from the fullest one.
 * Each chunk keeps the maximum contiguous area size hint which is
 * guaranteed to be equal to or larger than the maximum contiguous
 * area in the chunk.  This helps the allocator not to iterate the
 * chunk maps unnecessarily.
 *
 * Allocation state in each chunk is kept using an array of integers
 * on chunk->map.  A positive value in the map represents a free
 * region and negative allocated.  Allocation inside a chunk is done
 * by scanning this map sequentially and serving the first matching
 * entry.  This is mostly copied from the percpu_modalloc() allocator.
 * Chunks can be determined from the address using the index field
 * in the page struct. The index field contains a pointer to the chunk.
 *
 * To use this allocator, arch code should do the followings.
 *
 * - define __addr_to_pcpu_ptr() and __pcpu_ptr_to_addr() to translate
 *   regular address to percpu pointer and back if they need to be
 *   different from the default
 * - use pcpu_setup_first_chunk() during percpu area initialization to
 *   setup the first chunk containing the kernel static percpu area
 */

#include <linux/bitmap.h>
#include <linux/bootmem.h>
#include <linux/err.h>
#include <linux/list.h>
#include <linux/log2.h>
#include <linux/mm.h>
#include <linux/module.h>
#include <linux/mutex.h>
#include <linux/percpu.h>
#include <linux/pfn.h>
#include <linux/slab.h>
#include <linux/vmalloc.h>
#include <linux/workqueue.h>

#include <asm/cacheflush.h>
#include <asm/sections.h>
#include <asm/tlbflush.h>

#define PCPU_SLOT_BASE_SHIFT		5	/* 1-31 shares the same slot */
#define PCPU_DFL_MAP_ALLOC		16	/* start a map with 16 ents */

#ifdef CONFIG_SMP
/* default addr <-> pcpu_ptr mapping, override in asm/percpu.h if necessary */
#ifndef __addr_to_pcpu_ptr
#define __addr_to_pcpu_ptr(addr)					\
	(void __percpu *)((unsigned long)(addr) -			\
			  (unsigned long)pcpu_base_addr	+		\
			  (unsigned long)__per_cpu_start)
#endif
#ifndef __pcpu_ptr_to_addr
#define __pcpu_ptr_to_addr(ptr)						\
	(void __force *)((unsigned long)(ptr) +				\
			 (unsigned long)pcpu_base_addr -		\
			 (unsigned long)__per_cpu_start)
#else	/* CONFIG_SMP */
/* on UP, it's always identity mapped */
#define __addr_to_pcpu_ptr(addr)	(void __percpu *)(addr)
#define __pcpu_ptr_to_addr(ptr)		(void __force *)(ptr)
#endif	/* CONFIG_SMP */
struct pcpu_chunk {
	struct list_head	list;		/* linked to pcpu_slot lists */
	int			free_size;	/* free bytes in the chunk */
	int			contig_hint;	/* max contiguous size hint */
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	void			*base_addr;	/* base address of this chunk */
	int			map_used;	/* # of map entries used */
	int			map_alloc;	/* # of map entries allocated */
	int			*map;		/* allocation map */
	void			*data;		/* chunk data */
	bool			immutable;	/* no [de]population allowed */
	unsigned long		populated[];	/* populated bitmap */
static int pcpu_unit_pages __read_mostly;
static int pcpu_unit_size __read_mostly;
static int pcpu_nr_units __read_mostly;
static int pcpu_atom_size __read_mostly;
static int pcpu_nr_slots __read_mostly;
static size_t pcpu_chunk_struct_size __read_mostly;
/* cpus with the lowest and highest unit addresses */
static unsigned int pcpu_low_unit_cpu __read_mostly;
static unsigned int pcpu_high_unit_cpu __read_mostly;
/* the address of the first chunk which starts with the kernel static area */
void *pcpu_base_addr __read_mostly;
EXPORT_SYMBOL_GPL(pcpu_base_addr);

static const int *pcpu_unit_map __read_mostly;		/* cpu -> unit */
const unsigned long *pcpu_unit_offsets __read_mostly;	/* cpu -> unit offset */
/* group information, used for vm allocation */
static int pcpu_nr_groups __read_mostly;
static const unsigned long *pcpu_group_offsets __read_mostly;
static const size_t *pcpu_group_sizes __read_mostly;

/*
 * The first chunk which always exists.  Note that unlike other
 * chunks, this one can be allocated and mapped in several different
 * ways and thus often doesn't live in the vmalloc area.
 */
static struct pcpu_chunk *pcpu_first_chunk;

/*
 * Optional reserved chunk.  This chunk reserves part of the first
 * chunk and serves it for reserved allocations.  The amount of
 * reserved offset is in pcpu_reserved_chunk_limit.  When reserved
 * area doesn't exist, the following variables contain NULL and 0
 * respectively.
 */
static struct pcpu_chunk *pcpu_reserved_chunk;
static int pcpu_reserved_chunk_limit;

 * Synchronization rules.
 *
 * There are two locks - pcpu_alloc_mutex and pcpu_lock.  The former
 * protects allocation/reclaim paths, chunks, populated bitmap and
 * vmalloc mapping.  The latter is a spinlock and protects the index
 * data structures - chunk slots, chunks and area maps in chunks.
 *
 * During allocation, pcpu_alloc_mutex is kept locked all the time and
 * pcpu_lock is grabbed and released as necessary.  All actual memory
 * allocations are done using GFP_KERNEL with pcpu_lock released.  In
 * general, percpu memory can't be allocated with irq off but
 * irqsave/restore are still used in alloc path so that it can be used
 * from early init path - sched_init() specifically.
 *
 * Free path accesses and alters only the index data structures, so it
 * can be safely called from atomic context.  When memory needs to be
 * returned to the system, free path schedules reclaim_work which
 * grabs both pcpu_alloc_mutex and pcpu_lock, unlinks chunks to be
 * reclaimed, release both locks and frees the chunks.  Note that it's
 * necessary to grab both locks to remove a chunk from circulation as
 * allocation path might be referencing the chunk with only
 * pcpu_alloc_mutex locked.
static DEFINE_MUTEX(pcpu_alloc_mutex);	/* protects whole alloc and reclaim */
static DEFINE_SPINLOCK(pcpu_lock);	/* protects index data structures */
static struct list_head *pcpu_slot __read_mostly; /* chunk list slots */
/* reclaim work to release fully free chunks, scheduled from free path */
static void pcpu_reclaim(struct work_struct *work);
static DECLARE_WORK(pcpu_reclaim_work, pcpu_reclaim);

static bool pcpu_addr_in_first_chunk(void *addr)
{
	void *first_start = pcpu_first_chunk->base_addr;

	return addr >= first_start && addr < first_start + pcpu_unit_size;
}

static bool pcpu_addr_in_reserved_chunk(void *addr)
{
	void *first_start = pcpu_first_chunk->base_addr;

	return addr >= first_start &&
		addr < first_start + pcpu_reserved_chunk_limit;
}

static int __pcpu_size_to_slot(int size)
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	int highbit = fls(size);	/* size is in bytes */
	return max(highbit - PCPU_SLOT_BASE_SHIFT + 2, 1);
}

static int pcpu_size_to_slot(int size)
{
	if (size == pcpu_unit_size)
		return pcpu_nr_slots - 1;
	return __pcpu_size_to_slot(size);
}

static int pcpu_chunk_slot(const struct pcpu_chunk *chunk)
{
	if (chunk->free_size < sizeof(int) || chunk->contig_hint < sizeof(int))
		return 0;

	return pcpu_size_to_slot(chunk->free_size);
}

/* set the pointer to a chunk in a page struct */
static void pcpu_set_page_chunk(struct page *page, struct pcpu_chunk *pcpu)
{
	page->index = (unsigned long)pcpu;
}

/* obtain pointer to a chunk from a page struct */
static struct pcpu_chunk *pcpu_get_page_chunk(struct page *page)
{
	return (struct pcpu_chunk *)page->index;
}

static int __maybe_unused pcpu_page_idx(unsigned int cpu, int page_idx)
	return pcpu_unit_map[cpu] * pcpu_unit_pages + page_idx;
static unsigned long pcpu_chunk_addr(struct pcpu_chunk *chunk,
				     unsigned int cpu, int page_idx)
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	return (unsigned long)chunk->base_addr + pcpu_unit_offsets[cpu] +
		(page_idx << PAGE_SHIFT);
static void __maybe_unused pcpu_next_unpop(struct pcpu_chunk *chunk,
					   int *rs, int *re, int end)
{
	*rs = find_next_zero_bit(chunk->populated, end, *rs);
	*re = find_next_bit(chunk->populated, end, *rs + 1);
}

static void __maybe_unused pcpu_next_pop(struct pcpu_chunk *chunk,
					 int *rs, int *re, int end)
{
	*rs = find_next_bit(chunk->populated, end, *rs);
	*re = find_next_zero_bit(chunk->populated, end, *rs + 1);
}

/*
 * (Un)populated page region iterators.  Iterate over (un)populated
 * page regions between @start and @end in @chunk.  @rs and @re should
 * be integer variables and will be set to start and end page index of
 * the current region.
 */
#define pcpu_for_each_unpop_region(chunk, rs, re, start, end)		    \
	for ((rs) = (start), pcpu_next_unpop((chunk), &(rs), &(re), (end)); \
	     (rs) < (re);						    \
	     (rs) = (re) + 1, pcpu_next_unpop((chunk), &(rs), &(re), (end)))

#define pcpu_for_each_pop_region(chunk, rs, re, start, end)		    \
	for ((rs) = (start), pcpu_next_pop((chunk), &(rs), &(re), (end));   \
	     (rs) < (re);						    \
	     (rs) = (re) + 1, pcpu_next_pop((chunk), &(rs), &(re), (end)))

 * pcpu_mem_zalloc - allocate memory
 * Allocate @size bytes.  If @size is smaller than PAGE_SIZE,
 * kzalloc() is used; otherwise, vzalloc() is used.  The returned
 * CONTEXT:
 * Does GFP_KERNEL allocation.
 *
 * Pointer to the allocated area on success, NULL on failure.
static void *pcpu_mem_zalloc(size_t size)
	if (WARN_ON_ONCE(!slab_is_available()))
		return NULL;

	if (size <= PAGE_SIZE)
		return kzalloc(size, GFP_KERNEL);
/**
 * pcpu_mem_free - free memory
 * @ptr: memory to free
 * @size: size of the area
 *
 * Free @ptr.  @ptr should have been allocated using pcpu_mem_zalloc().
 */
static void pcpu_mem_free(void *ptr, size_t size)
{
	if (size <= PAGE_SIZE)
}

/**
 * pcpu_chunk_relocate - put chunk in the appropriate chunk slot
 * @chunk: chunk of interest
 * @oslot: the previous slot it was on
 *
 * This function is called after an allocation or free changed @chunk.
 * New slot according to the changed state is determined and @chunk is
 * moved to the slot.  Note that the reserved chunk is never put on
 * chunk slots.
 */
static void pcpu_chunk_relocate(struct pcpu_chunk *chunk, int oslot)
{
	int nslot = pcpu_chunk_slot(chunk);

	if (chunk != pcpu_reserved_chunk && oslot != nslot) {
		if (oslot < nslot)
			list_move(&chunk->list, &pcpu_slot[nslot]);
		else
			list_move_tail(&chunk->list, &pcpu_slot[nslot]);
	}
}

 * pcpu_need_to_extend - determine whether chunk area map needs to be extended
 * @chunk: chunk of interest
 * Determine whether area map of @chunk needs to be extended to
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 * accommodate a new allocation.
 * New target map allocation length if extension is necessary, 0
 * otherwise.
static int pcpu_need_to_extend(struct pcpu_chunk *chunk)
{
	int new_alloc;

	if (chunk->map_alloc >= chunk->map_used + 2)
		return 0;

	new_alloc = PCPU_DFL_MAP_ALLOC;
	while (new_alloc < chunk->map_used + 2)
		new_alloc *= 2;

	return new_alloc;
}

/**
 * pcpu_extend_area_map - extend area map of a chunk
 * @chunk: chunk of interest
 * @new_alloc: new target allocation length of the area map
 *
 * Extend area map of @chunk to have @new_alloc entries.
 *
 * CONTEXT:
 * Does GFP_KERNEL allocation.  Grabs and releases pcpu_lock.
 *
 * RETURNS:
 * 0 on success, -errno on failure.
 */
static int pcpu_extend_area_map(struct pcpu_chunk *chunk, int new_alloc)
{
	int *old = NULL, *new = NULL;
	size_t old_size = 0, new_size = new_alloc * sizeof(new[0]);
	unsigned long flags;

	new = pcpu_mem_zalloc(new_size);
	/* acquire pcpu_lock and switch to new area map */
	spin_lock_irqsave(&pcpu_lock, flags);

	if (new_alloc <= chunk->map_alloc)
		goto out_unlock;
	old_size = chunk->map_alloc * sizeof(chunk->map[0]);
	old = chunk->map;

	memcpy(new, old, old_size);

	chunk->map_alloc = new_alloc;
	chunk->map = new;
	new = NULL;

out_unlock:
	spin_unlock_irqrestore(&pcpu_lock, flags);

	/*
	 * pcpu_mem_free() might end up calling vfree() which uses
	 * IRQ-unsafe lock and thus can't be called under pcpu_lock.
	 */
	pcpu_mem_free(old, old_size);
	pcpu_mem_free(new, new_size);

/**
 * pcpu_split_block - split a map block
 * @chunk: chunk of interest
 * @i: index of map block to split
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 * @head: head size in bytes (can be 0)
 * @tail: tail size in bytes (can be 0)
 *
 * Split the @i'th map block into two or three blocks.  If @head is
 * non-zero, @head bytes block is inserted before block @i moving it
 * to @i+1 and reducing its size by @head bytes.
 *
 * If @tail is non-zero, the target block, which can be @i or @i+1
 * depending on @head, is reduced by @tail bytes and @tail byte block
 * is inserted after the target block.
 *
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 * @chunk->map must have enough free slots to accommodate the split.
static void pcpu_split_block(struct pcpu_chunk *chunk, int i,
			     int head, int tail)
{
	int nr_extra = !!head + !!tail;
	BUG_ON(chunk->map_alloc < chunk->map_used + nr_extra);
	/* insert new subblocks */
	memmove(&chunk->map[i + nr_extra], &chunk->map[i],
		sizeof(chunk->map[0]) * (chunk->map_used - i));
	chunk->map_used += nr_extra;

	if (head) {
		chunk->map[i + 1] = chunk->map[i] - head;
		chunk->map[i++] = head;
	}
	if (tail) {
		chunk->map[i++] -= tail;
		chunk->map[i] = tail;
	}
}

/**
 * pcpu_alloc_area - allocate area from a pcpu_chunk
 * @chunk: chunk of interest
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 * @size: wanted size in bytes
 * @align: wanted align
 *
 * Try to allocate @size bytes area aligned at @align from @chunk.
 * Note that this function only allocates the offset.  It doesn't
 * populate or map the area.
 *
 * @chunk->map must have at least two free slots.
 *
 * Allocated offset in @chunk on success, -1 if no matching area is
 * found.
 */
static int pcpu_alloc_area(struct pcpu_chunk *chunk, int size, int align)
{
	int oslot = pcpu_chunk_slot(chunk);
	int max_contig = 0;
	int i, off;

	for (i = 0, off = 0; i < chunk->map_used; off += abs(chunk->map[i++])) {
		bool is_last = i + 1 == chunk->map_used;
		int head, tail;

		/* extra for alignment requirement */
		head = ALIGN(off, align) - off;
		BUG_ON(i == 0 && head != 0);

		if (chunk->map[i] < 0)
			continue;
		if (chunk->map[i] < head + size) {
			max_contig = max(chunk->map[i], max_contig);
			continue;
		}

		/*
		 * If head is small or the previous block is free,
		 * merge'em.  Note that 'small' is defined as smaller
		 * than sizeof(int), which is very small but isn't too
		 * uncommon for percpu allocations.
		 */
		if (head && (head < sizeof(int) || chunk->map[i - 1] > 0)) {
			if (chunk->map[i - 1] > 0)
				chunk->map[i - 1] += head;
			else {
				chunk->map[i - 1] -= head;
				chunk->free_size -= head;
			}
			chunk->map[i] -= head;
			off += head;
			head = 0;
		}

		/* if tail is small, just keep it around */
		tail = chunk->map[i] - head - size;
		if (tail < sizeof(int))
			tail = 0;

		/* split if warranted */
		if (head || tail) {
			pcpu_split_block(chunk, i, head, tail);
			if (head) {
				i++;
				off += head;
				max_contig = max(chunk->map[i - 1], max_contig);
			}
			if (tail)
				max_contig = max(chunk->map[i + 1], max_contig);
		}

		/* update hint and mark allocated */
		if (is_last)
			chunk->contig_hint = max_contig; /* fully scanned */
		else
			chunk->contig_hint = max(chunk->contig_hint,
						 max_contig);

		chunk->free_size -= chunk->map[i];
		chunk->map[i] = -chunk->map[i];

		pcpu_chunk_relocate(chunk, oslot);
		return off;
	}

	chunk->contig_hint = max_contig;	/* fully scanned */
	pcpu_chunk_relocate(chunk, oslot);

	/* tell the upper layer that this chunk has no matching area */
	return -1;
}

/**
 * pcpu_free_area - free area to a pcpu_chunk
 * @chunk: chunk of interest
 * @freeme: offset of area to free
 *
 * Free area starting from @freeme to @chunk.  Note that this function
 * only modifies the allocation map.  It doesn't depopulate or unmap
 * the area.
 */
static void pcpu_free_area(struct pcpu_chunk *chunk, int freeme)
{
	int oslot = pcpu_chunk_slot(chunk);
	int i, off;

	for (i = 0, off = 0; i < chunk->map_used; off += abs(chunk->map[i++]))
		if (off == freeme)
			break;
	BUG_ON(off != freeme);
	BUG_ON(chunk->map[i] > 0);

	chunk->map[i] = -chunk->map[i];
	chunk->free_size += chunk->map[i];

	/* merge with previous? */
	if (i > 0 && chunk->map[i - 1] >= 0) {
		chunk->map[i - 1] += chunk->map[i];
		chunk->map_used--;
		memmove(&chunk->map[i], &chunk->map[i + 1],
			(chunk->map_used - i) * sizeof(chunk->map[0]));
		i--;
	}
	/* merge with next? */
	if (i + 1 < chunk->map_used && chunk->map[i + 1] >= 0) {
		chunk->map[i] += chunk->map[i + 1];
		chunk->map_used--;
		memmove(&chunk->map[i + 1], &chunk->map[i + 2],
			(chunk->map_used - (i + 1)) * sizeof(chunk->map[0]));
	}

	chunk->contig_hint = max(chunk->map[i], chunk->contig_hint);
	pcpu_chunk_relocate(chunk, oslot);
}

static struct pcpu_chunk *pcpu_alloc_chunk(void)
{
	struct pcpu_chunk *chunk;

	chunk = pcpu_mem_zalloc(pcpu_chunk_struct_size);
	chunk->map = pcpu_mem_zalloc(PCPU_DFL_MAP_ALLOC *
						sizeof(chunk->map[0]));
	if (!chunk->map) {
		kfree(chunk);
		return NULL;
	}

	chunk->map_alloc = PCPU_DFL_MAP_ALLOC;
	chunk->map[chunk->map_used++] = pcpu_unit_size;

	INIT_LIST_HEAD(&chunk->list);
	chunk->free_size = pcpu_unit_size;
	chunk->contig_hint = pcpu_unit_size;

	return chunk;
}

static void pcpu_free_chunk(struct pcpu_chunk *chunk)
{
	if (!chunk)
		return;
	pcpu_mem_free(chunk->map, chunk->map_alloc * sizeof(chunk->map[0]));
	kfree(chunk);
}

/*
 * Chunk management implementation.
 *
 * To allow different implementations, chunk alloc/free and
 * [de]population are implemented in a separate file which is pulled
 * into this file and compiled together.  The following functions
 * should be implemented.
 *
 * pcpu_populate_chunk		- populate the specified range of a chunk
 * pcpu_depopulate_chunk	- depopulate the specified range of a chunk
 * pcpu_create_chunk		- create a new chunk
 * pcpu_destroy_chunk		- destroy a chunk, always preceded by full depop
 * pcpu_addr_to_page		- translate address to physical address
 * pcpu_verify_alloc_info	- check alloc_info is acceptable during init
static int pcpu_populate_chunk(struct pcpu_chunk *chunk, int off, int size);
static void pcpu_depopulate_chunk(struct pcpu_chunk *chunk, int off, int size);
static struct pcpu_chunk *pcpu_create_chunk(void);
static void pcpu_destroy_chunk(struct pcpu_chunk *chunk);
static struct page *pcpu_addr_to_page(void *addr);
static int __init pcpu_verify_alloc_info(const struct pcpu_alloc_info *ai);
#ifdef CONFIG_NEED_PER_CPU_KM
#include "percpu-km.c"
#else
/**
 * pcpu_chunk_addr_search - determine chunk containing specified address
 * @addr: address for which the chunk needs to be determined.
 *
 * RETURNS:
 * The address of the found chunk.
 */
static struct pcpu_chunk *pcpu_chunk_addr_search(void *addr)
{
	/* is it in the first chunk? */
	if (pcpu_addr_in_first_chunk(addr)) {
		/* is it in the reserved area? */
		if (pcpu_addr_in_reserved_chunk(addr))
			return pcpu_reserved_chunk;
		return pcpu_first_chunk;
	}

	/*
	 * The address is relative to unit0 which might be unused and
	 * thus unmapped.  Offset the address to the unit space of the
	 * current processor before looking it up in the vmalloc
	 * space.  Note that any possible cpu id can be used here, so
	 * there's no need to worry about preemption or cpu hotplug.
	 */
	addr += pcpu_unit_offsets[raw_smp_processor_id()];
	return pcpu_get_page_chunk(pcpu_addr_to_page(addr));
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 * @size: size of area to allocate in bytes
 * @align: alignment of area (max PAGE_SIZE)
 * @reserved: allocate from the reserved chunk if available
 * Allocate percpu area of @size bytes aligned at @align.
 *
 * CONTEXT:
 * Does GFP_KERNEL allocation.
 *
 * RETURNS:
 * Percpu pointer to the allocated area on success, NULL on failure.
 */
static void __percpu *pcpu_alloc(size_t size, size_t align, bool reserved)
	static int warn_limit = 10;
	struct pcpu_chunk *chunk;
	const char *err;
	if (unlikely(!size || size > PCPU_MIN_UNIT_SIZE || align > PAGE_SIZE)) {
		WARN(true, "illegal size (%zu) or align (%zu) for "
		     "percpu allocation\n", size, align);
		return NULL;
	}

	mutex_lock(&pcpu_alloc_mutex);
	spin_lock_irqsave(&pcpu_lock, flags);
	/* serve reserved allocations from the reserved chunk if available */
	if (reserved && pcpu_reserved_chunk) {
		chunk = pcpu_reserved_chunk;

		if (size > chunk->contig_hint) {
			err = "alloc from reserved chunk failed";

		while ((new_alloc = pcpu_need_to_extend(chunk))) {
			spin_unlock_irqrestore(&pcpu_lock, flags);
			if (pcpu_extend_area_map(chunk, new_alloc) < 0) {
				err = "failed to extend area map of reserved chunk";
				goto fail_unlock_mutex;
			}
			spin_lock_irqsave(&pcpu_lock, flags);
		}

		off = pcpu_alloc_area(chunk, size, align);
		if (off >= 0)
			goto area_found;
		err = "alloc from reserved chunk failed";
	for (slot = pcpu_size_to_slot(size); slot < pcpu_nr_slots; slot++) {
		list_for_each_entry(chunk, &pcpu_slot[slot], list) {
			if (size > chunk->contig_hint)
				continue;
			new_alloc = pcpu_need_to_extend(chunk);
			if (new_alloc) {
				spin_unlock_irqrestore(&pcpu_lock, flags);
				if (pcpu_extend_area_map(chunk,
							 new_alloc) < 0) {
					err = "failed to extend area map";
					goto fail_unlock_mutex;
				}
				spin_lock_irqsave(&pcpu_lock, flags);
				/*
				 * pcpu_lock has been dropped, need to
				 * restart cpu_slot list walking.
				 */
				goto restart;
			off = pcpu_alloc_area(chunk, size, align);
			if (off >= 0)
				goto area_found;
		}
	}

	/* hmmm... no space left, create a new chunk */
	spin_unlock_irqrestore(&pcpu_lock, flags);
	chunk = pcpu_create_chunk();
	if (!chunk) {
		err = "failed to allocate new chunk";
	spin_lock_irqsave(&pcpu_lock, flags);
	pcpu_chunk_relocate(chunk, -1);
	spin_unlock_irqrestore(&pcpu_lock, flags);
	/* populate, map and clear the area */
	if (pcpu_populate_chunk(chunk, off, size)) {
		spin_lock_irqsave(&pcpu_lock, flags);
		pcpu_free_area(chunk, off);
		err = "failed to populate";
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	/* return address relative to base address */
	return __addr_to_pcpu_ptr(chunk->base_addr + off);
	spin_unlock_irqrestore(&pcpu_lock, flags);
fail_unlock_mutex:
	mutex_unlock(&pcpu_alloc_mutex);
	if (warn_limit) {
		pr_warning("PERCPU: allocation failed, size=%zu align=%zu, "
			   "%s\n", size, align, err);
		dump_stack();
		if (!--warn_limit)
			pr_info("PERCPU: limit reached, disable warning\n");
	}

/**
 * __alloc_percpu - allocate dynamic percpu area
 * @size: size of area to allocate in bytes
 * @align: alignment of area (max PAGE_SIZE)
 *
 * Allocate zero-filled percpu area of @size bytes aligned at @align.
 * Might sleep.  Might trigger writeouts.
 * CONTEXT:
 * Does GFP_KERNEL allocation.
 *
 * RETURNS:
 * Percpu pointer to the allocated area on success, NULL on failure.
 */
void __percpu *__alloc_percpu(size_t size, size_t align)
EXPORT_SYMBOL_GPL(__alloc_percpu);

/**
 * __alloc_reserved_percpu - allocate reserved percpu area
 * @size: size of area to allocate in bytes
 * @align: alignment of area (max PAGE_SIZE)
 *
 * Allocate zero-filled percpu area of @size bytes aligned at @align
 * from reserved percpu area if arch has set it up; otherwise,
 * allocation is served from the same dynamic area.  Might sleep.
 * Might trigger writeouts.
 * CONTEXT:
 * Does GFP_KERNEL allocation.
 *
 * RETURNS:
 * Percpu pointer to the allocated area on success, NULL on failure.
 */
void __percpu *__alloc_reserved_percpu(size_t size, size_t align)
/**
 * pcpu_reclaim - reclaim fully free chunks, workqueue function
 * @work: unused
 *
 * Reclaim all fully free chunks except for the first one.
 */
static void pcpu_reclaim(struct work_struct *work)
	LIST_HEAD(todo);
	struct list_head *head = &pcpu_slot[pcpu_nr_slots - 1];
	struct pcpu_chunk *chunk, *next;

	mutex_lock(&pcpu_alloc_mutex);
	spin_lock_irq(&pcpu_lock);

	list_for_each_entry_safe(chunk, next, head, list) {
		WARN_ON(chunk->immutable);

		/* spare the first one */
		if (chunk == list_first_entry(head, struct pcpu_chunk, list))
			continue;

		list_move(&chunk->list, &todo);
	}


	list_for_each_entry_safe(chunk, next, &todo, list) {
		pcpu_depopulate_chunk(chunk, 0, pcpu_unit_size);
		pcpu_destroy_chunk(chunk);

	mutex_unlock(&pcpu_alloc_mutex);
}

/**
 * free_percpu - free percpu area
 * @ptr: pointer to area to free
 *
 * Free percpu area @ptr.
 *
 * CONTEXT:
 * Can be called from atomic context.
void free_percpu(void __percpu *ptr)
	struct pcpu_chunk *chunk;
	addr = __pcpu_ptr_to_addr(ptr);

	spin_lock_irqsave(&pcpu_lock, flags);

	chunk = pcpu_chunk_addr_search(addr);
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	off = addr - chunk->base_addr;

	pcpu_free_area(chunk, off);

	/* if there are more than one fully free chunks, wake up grim reaper */
	if (chunk->free_size == pcpu_unit_size) {
		struct pcpu_chunk *pos;

		list_for_each_entry(pos, &pcpu_slot[pcpu_nr_slots - 1], list)
			if (pos != chunk) {
				schedule_work(&pcpu_reclaim_work);
	spin_unlock_irqrestore(&pcpu_lock, flags);
}
EXPORT_SYMBOL_GPL(free_percpu);

/**
 * is_kernel_percpu_address - test whether address is from static percpu area
 * @addr: address to test
 *
 * Test whether @addr belongs to in-kernel static percpu area.  Module
 * static percpu areas are not considered.  For those, use
 * is_module_percpu_address().
 *
 * RETURNS:
 * %true if @addr is from in-kernel static percpu area, %false otherwise.
 */
bool is_kernel_percpu_address(unsigned long addr)
{
#ifdef CONFIG_SMP
	const size_t static_size = __per_cpu_end - __per_cpu_start;
	void __percpu *base = __addr_to_pcpu_ptr(pcpu_base_addr);
	unsigned int cpu;

	for_each_possible_cpu(cpu) {
		void *start = per_cpu_ptr(base, cpu);

		if ((void *)addr >= start && (void *)addr < start + static_size)
			return true;
        }
#endif
	/* on UP, can't distinguish from other static vars, always false */
/**
 * per_cpu_ptr_to_phys - convert translated percpu address to physical address
 * @addr: the address to be converted to physical address
 *
 * Given @addr which is dereferenceable address obtained via one of
 * percpu access macros, this function translates it into its physical
 * address.  The caller is responsible for ensuring @addr stays valid
 * until this function finishes.
 *
 * percpu allocator has special setup for the first chunk, which currently
 * supports either embedding in linear address space or vmalloc mapping,
 * and, from the second one, the backing allocator (currently either vm or
 * km) provides translation.
 *
 * The addr can be tranlated simply without checking if it falls into the
 * first chunk. But the current code reflects better how percpu allocator
 * actually works, and the verification can discover both bugs in percpu
 * allocator itself and per_cpu_ptr_to_phys() callers. So we keep current
 * code.
 *
 * RETURNS:
 * The physical address for @addr.
 */
phys_addr_t per_cpu_ptr_to_phys(void *addr)
{
	void __percpu *base = __addr_to_pcpu_ptr(pcpu_base_addr);
	bool in_first_chunk = false;
	unsigned long first_low, first_high;