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/*
* linux/drivers/video/fbmem.c
*
* Copyright (C) 1994 Martin Schaller
*
* 2001 - Documented with DocBook
* - Brad Douglas <brad@neruo.com>
*
* This file is subject to the terms and conditions of the GNU General Public
* License. See the file COPYING in the main directory of this archive
* for more details.
*/
#include <linux/module.h>
#include <linux/types.h>
#include <linux/errno.h>
#include <linux/sched.h>
#include <linux/smp_lock.h>
#include <linux/kernel.h>
#include <linux/major.h>
#include <linux/slab.h>
#include <linux/mm.h>
#include <linux/mman.h>
#include <linux/vt.h>
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#include <linux/init.h>
#include <linux/linux_logo.h>
#include <linux/proc_fs.h>
#include <linux/console.h>
#ifdef CONFIG_KMOD
#include <linux/kmod.h>
#endif
#include <linux/err.h>
#include <linux/device.h>
#include <linux/efi.h>
#if defined(__mc68000__) || defined(CONFIG_APUS)
#include <asm/setup.h>
#endif
#include <asm/io.h>
#include <asm/uaccess.h>
#include <asm/page.h>
#include <asm/pgtable.h>
#include <linux/fb.h>
/*
* Frame buffer device initialization and setup routines
*/
#define FBPIXMAPSIZE (1024 * 8)
struct fb_info *registered_fb[FB_MAX];
int num_registered_fb;
/*
* Helpers
*/
int fb_get_color_depth(struct fb_var_screeninfo *var,
struct fb_fix_screeninfo *fix)
int depth = 0;
if (fix->visual == FB_VISUAL_MONO01 ||
fix->visual == FB_VISUAL_MONO10)
depth = 1;
else {
if (var->green.length == var->blue.length &&
var->green.length == var->red.length &&
var->green.offset == var->blue.offset &&
var->green.offset == var->red.offset)
depth = var->green.length;
else
depth = var->green.length + var->red.length +
var->blue.length;
}
return depth;
void fb_pad_aligned_buffer(u8 *dst, u32 d_pitch, u8 *src, u32 s_pitch, u32 height)
__fb_pad_aligned_buffer(dst, d_pitch, src, s_pitch, height);
void fb_pad_unaligned_buffer(u8 *dst, u32 d_pitch, u8 *src, u32 idx, u32 height,
u32 shift_high, u32 shift_low, u32 mod)
{
u8 mask = (u8) (0xfff << shift_high), tmp;
int i, j;
for (i = height; i--; ) {
for (j = 0; j < idx; j++) {
tmp = dst[j];
tmp &= mask;
tmp |= *src >> shift_low;
dst[j] = tmp;
tmp = *src << shift_high;
dst[j+1] = tmp;
src++;
}
tmp = dst[idx];
tmp &= mask;
tmp |= *src >> shift_low;
dst[idx] = tmp;
if (shift_high < mod) {
tmp = *src << shift_high;
dst[idx+1] = tmp;
}
src++;
dst += d_pitch;
}
}
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/*
* we need to lock this section since fb_cursor
* may use fb_imageblit()
*/
char* fb_get_buffer_offset(struct fb_info *info, struct fb_pixmap *buf, u32 size)
{
u32 align = buf->buf_align - 1, offset;
char *addr = buf->addr;
/* If IO mapped, we need to sync before access, no sharing of
* the pixmap is done
*/
if (buf->flags & FB_PIXMAP_IO) {
if (info->fbops->fb_sync && (buf->flags & FB_PIXMAP_SYNC))
info->fbops->fb_sync(info);
return addr;
}
/* See if we fit in the remaining pixmap space */
offset = buf->offset + align;
offset &= ~align;
if (offset + size > buf->size) {
/* We do not fit. In order to be able to re-use the buffer,
* we must ensure no asynchronous DMA'ing or whatever operation
* is in progress, we sync for that.
*/
if (info->fbops->fb_sync && (buf->flags & FB_PIXMAP_SYNC))
info->fbops->fb_sync(info);
offset = 0;
}
buf->offset = offset + size;
addr += offset;
return addr;
}
#ifdef CONFIG_LOGO
static inline unsigned safe_shift(unsigned d, int n)
{
return n < 0 ? d >> -n : d << n;
}
static void fb_set_logocmap(struct fb_info *info,
const struct linux_logo *logo)
{
struct fb_cmap palette_cmap;
u16 palette_green[16];
u16 palette_blue[16];
u16 palette_red[16];
int i, j, n;
const unsigned char *clut = logo->clut;
palette_cmap.start = 0;
palette_cmap.len = 16;
palette_cmap.red = palette_red;
palette_cmap.green = palette_green;
palette_cmap.blue = palette_blue;
palette_cmap.transp = NULL;
for (i = 0; i < logo->clutsize; i += n) {
n = logo->clutsize - i;
/* palette_cmap provides space for only 16 colors at once */
if (n > 16)
n = 16;
palette_cmap.start = 32 + i;
palette_cmap.len = n;
for (j = 0; j < n; ++j) {
palette_cmap.red[j] = clut[0] << 8 | clut[0];
palette_cmap.green[j] = clut[1] << 8 | clut[1];
palette_cmap.blue[j] = clut[2] << 8 | clut[2];
clut += 3;
}
fb_set_cmap(&palette_cmap, info);
}
}
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static void fb_set_logo_truepalette(struct fb_info *info,
const struct linux_logo *logo,
u32 *palette)
{
unsigned char mask[9] = { 0,0x80,0xc0,0xe0,0xf0,0xf8,0xfc,0xfe,0xff };
unsigned char redmask, greenmask, bluemask;
int redshift, greenshift, blueshift;
int i;
const unsigned char *clut = logo->clut;
/*
* We have to create a temporary palette since console palette is only
* 16 colors long.
*/
/* Bug: Doesn't obey msb_right ... (who needs that?) */
redmask = mask[info->var.red.length < 8 ? info->var.red.length : 8];
greenmask = mask[info->var.green.length < 8 ? info->var.green.length : 8];
bluemask = mask[info->var.blue.length < 8 ? info->var.blue.length : 8];
redshift = info->var.red.offset - (8 - info->var.red.length);
greenshift = info->var.green.offset - (8 - info->var.green.length);
blueshift = info->var.blue.offset - (8 - info->var.blue.length);
for ( i = 0; i < logo->clutsize; i++) {
palette[i+32] = (safe_shift((clut[0] & redmask), redshift) |
safe_shift((clut[1] & greenmask), greenshift) |
safe_shift((clut[2] & bluemask), blueshift));
clut += 3;
}
}
static void fb_set_logo_directpalette(struct fb_info *info,
const struct linux_logo *logo,
u32 *palette)
{
int redshift, greenshift, blueshift;
int i;
redshift = info->var.red.offset;
greenshift = info->var.green.offset;
blueshift = info->var.blue.offset;
for (i = 32; i < logo->clutsize; i++)
palette[i] = i << redshift | i << greenshift | i << blueshift;
}
static void fb_set_logo(struct fb_info *info,
const struct linux_logo *logo, u8 *dst,
int depth)
{
int i, j, k;
u8 xor = (info->fix.visual == FB_VISUAL_MONO01) ? 0xff : 0;
u8 fg = 1, d;
if (fb_get_color_depth(&info->var, &info->fix) == 3)
if (info->fix.visual == FB_VISUAL_MONO01 ||
info->fix.visual == FB_VISUAL_MONO10)
fg = ~((u8) (0xfff << info->var.green.length));
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switch (depth) {
case 4:
for (i = 0; i < logo->height; i++)
for (j = 0; j < logo->width; src++) {
*dst++ = *src >> 4;
j++;
if (j < logo->width) {
*dst++ = *src & 0x0f;
j++;
}
}
break;
case 1:
for (i = 0; i < logo->height; i++) {
for (j = 0; j < logo->width; src++) {
d = *src ^ xor;
for (k = 7; k >= 0; k--) {
*dst++ = ((d >> k) & 1) ? fg : 0;
j++;
}
}
}
break;
}
}
/*
* Three (3) kinds of logo maps exist. linux_logo_clut224 (>16 colors),
* linux_logo_vga16 (16 colors) and linux_logo_mono (2 colors). Depending on
* the visual format and color depth of the framebuffer, the DAC, the
* pseudo_palette, and the logo data will be adjusted accordingly.
*
* Case 1 - linux_logo_clut224:
* Color exceeds the number of console colors (16), thus we set the hardware DAC
* using fb_set_cmap() appropriately. The "needs_cmapreset" flag will be set.
*
* For visuals that require color info from the pseudo_palette, we also construct
* one for temporary use. The "needs_directpalette" or "needs_truepalette" flags
* will be set.
*
* Case 2 - linux_logo_vga16:
* The number of colors just matches the console colors, thus there is no need
* to set the DAC or the pseudo_palette. However, the bitmap is packed, ie,
* each byte contains color information for two pixels (upper and lower nibble).
* To be consistent with fb_imageblit() usage, we therefore separate the two
* nibbles into separate bytes. The "depth" flag will be set to 4.
*
* Case 3 - linux_logo_mono:
* This is similar with Case 2. Each byte contains information for 8 pixels.
* We isolate each bit and expand each into a byte. The "depth" flag will
* be set to 1.
*/
static struct logo_data {
int depth;
int needs_directpalette;
int needs_truepalette;
int needs_cmapreset;
const struct linux_logo *logo;
} fb_logo;
static void fb_rotate_logo_ud(const u8 *in, u8 *out, u32 width, u32 height)
{
u32 size = width * height, i;
out += size - 1;
for (i = size; i--; )
*out-- = *in++;
}
static void fb_rotate_logo_cw(const u8 *in, u8 *out, u32 width, u32 height)
{
int i, j, h = height - 1;
for (i = 0; i < height; i++)
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