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Thierry Reding authored
This cache is used to avoid mapping and unmapping buffer objects unnecessarily. Mappings are cached per client and stay hot until the buffer object is destroyed. Signed-off-by:
Thierry Reding <treding@nvidia.com>
Thierry Reding authoredThis cache is used to avoid mapping and unmapping buffer objects unnecessarily. Mappings are cached per client and stay hot until the buffer object is destroyed. Signed-off-by:
Thierry Reding <treding@nvidia.com>
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