drm/tegra: Add support for tiled buffer objects
The gr2d and gr3d engines work more efficiently on buffers with a tiled memory layout. Allow created buffers to be marked as tiled so that the display controller can scan them out properly. Signed-off-by:Thierry Reding <thierry.reding@avionic-design.de> Signed-off-by:
Thierry Reding <treding@nvidia.com>
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- drivers/gpu/drm/tegra/dc.c 21 additions, 0 deletionsdrivers/gpu/drm/tegra/dc.c
- drivers/gpu/drm/tegra/dc.h 4 additions, 0 deletionsdrivers/gpu/drm/tegra/dc.h
- drivers/gpu/drm/tegra/drm.c 1 addition, 1 deletiondrivers/gpu/drm/tegra/drm.c
- drivers/gpu/drm/tegra/drm.h 2 additions, 0 deletionsdrivers/gpu/drm/tegra/drm.h
- drivers/gpu/drm/tegra/fb.c 11 additions, 1 deletiondrivers/gpu/drm/tegra/fb.c
- drivers/gpu/drm/tegra/gem.c 10 additions, 3 deletionsdrivers/gpu/drm/tegra/gem.c
- drivers/gpu/drm/tegra/gem.h 9 additions, 4 deletionsdrivers/gpu/drm/tegra/gem.h
- include/uapi/drm/tegra_drm.h 2 additions, 0 deletionsinclude/uapi/drm/tegra_drm.h
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